Blender Git Loki

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October 24, 2017, 11:35 (GMT)
Merge branch 'blender2.8' into greasepencil-object
October 24, 2017, 10:19 (GMT)
Merge branch 'master' into blender2.8
October 24, 2017, 10:09 (GMT)
Cycles: Fix compilation in debug mode

Please check compilation before committing refactor changes!
October 24, 2017, 09:14 (GMT)
Cycles: Fix compilation error without C++11
October 24, 2017, 09:12 (GMT)
Cycles: Fix memory leak in test and simplify code
October 24, 2017, 08:48 (GMT)
Cycles: Fix test compilation failure after recent refactor

The test will leak CPU devices, but is all passing other than that.
Leak will be fixed shortly.

P.S. Committing code refactor without running regression tests, tsk ;)
October 24, 2017, 08:25 (GMT)
Code Cleanup - Style, indentation
October 24, 2017, 08:07 (GMT)
Code Cleanup - Simplify code here based on issues raised in code review
October 24, 2017, 06:20 (GMT)
Fix T53143: Knife Crash after Grid Fill

BM_ELEM_INTERNAL_TAG flag wasn't ensured to be cleared.
October 24, 2017, 05:52 (GMT)
Fix BMesh PyAPI internal flag clearing logic

Would leave the flag set on raising an exception.
October 24, 2017, 05:31 (GMT)
Fix edge-split bmesh operator giving empty result
October 24, 2017, 03:27 (GMT)
Fix T53130: NLA Tweak (moved) Tracks + Alt+RMB Select does not work in Graph Editor
October 24, 2017, 02:09 (GMT)
Fix T53134: denoising with CPU + GPU render leaves some tiles noisy.
October 24, 2017, 00:05 (GMT)
Merge branch 'master' into blender2.8
October 23, 2017, 23:25 (GMT)
Code refactor: move more memory allocation logic into device API.

* Remove tex_* and pixels_* functions, replace by mem_*.
* Add MEM_TEXTURE and MEM_PIXELS as memory types recognized by devices.
* No longer create device_memory and call mem_* directly, always go
through device_only_memory, device_vector and device_pixels.
October 23, 2017, 23:25 (GMT)
Code refactor: use device_only_memory and device_vector in more places.
October 23, 2017, 23:03 (GMT)
Code refactor: store device/interp/extension/type in each device_memory.
October 23, 2017, 23:03 (GMT)
Code refactor: pass device to scene, check OSL with device info.
October 23, 2017, 22:38 (GMT)
Fix T53141: Assert when using transformation in new 3D View editor

Was actually possible to invoke this assert failure in two ways:
* Transforming in newly created 3D View (like described in the report).
* Transforming in newly appended workspace from default workspaces.blend. Issue was that default workspaces.blend was saved in 2.8.1, but in a branch state that didn't include the transform-orientation changes. So versioning code wouldn't run when needed.

Note that files saved with this bug will still cause the assert to
fail. Can be ignored then.

This is not related to manipulators (as suggested in the report).
October 23, 2017, 20:49 (GMT)
Merge remote-tracking branch 'origin/blender2.8' into topbar
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021