October 6, 2017, 14:10 (GMT) |
Gawain: Reduce shader interface bucket size Tried 101 but it gives colisions. I think 257 is enough now that we dont have thousands of uniforms. This gives some noticeable performance improvement. Could be refined further. |
October 6, 2017, 14:10 (GMT) |
Gawain: Add UBOs to shader interface. |
October 6, 2017, 12:27 (GMT) |
Fix T53012: Shadow catcher creates artifacts on contact area The issue was caused by light sample being evaluated to nan at some point. This is root of the cause which is to be fixed, but is very hard to trace down especially via ssh (the issue only happens on AVX2 release build). Will give it a closer look when back to my AVX2 machine. For until then this is a good check to have anyway, it corresponds to what's happening in regular radiance sum. |
October 6, 2017, 11:54 (GMT) |
Cycles: Cleanup, indentation and wrapping |
October 6, 2017, 11:21 (GMT) |
disabling fractions and enabling moving obstacles again fractions do not support moving obstacles right now. also, fractions combined with obstacles results in particle leak (likely because of inaccuracies at fluid/obs border when repeatedly subtracting from phi grid - sdf not preserved) |
October 6, 2017, 10:25 (GMT) |
Merge branch 'master' into blender28 |
October 6, 2017, 10:06 (GMT) |
Cleanup: Math lib naming (use v3 suffix) |
October 6, 2017, 10:03 (GMT) |
Merge branch 'id_override_static' into asset-engine |
October 6, 2017, 10:00 (GMT) |
Sequencer: Cleanup, use more BLI utilities where possible |
October 6, 2017, 09:49 (GMT) |
Merge branch 'master' into id_override_static |
October 6, 2017, 09:36 (GMT) |
Sequencer: Use BLI math functions where possible |
October 6, 2017, 09:36 (GMT) |
Sequencer: Avoid re-calculation index offset multiple times |
October 6, 2017, 09:36 (GMT) |
Sequencer: Use funciton instead of macr oto avoid argument re-evaluation |
October 6, 2017, 09:36 (GMT) |
Fix T52940: VSE Glow Effect Strip on transparent images has no blur |
October 6, 2017, 09:20 (GMT) |
Error in falloff_angle range in last commit |
October 6, 2017, 09:15 (GMT) |
Vertex Paint: move normal falloff into the brush All related settings are already in the brush, so it's inconvenient to switch panels to change this one option. |
October 6, 2017, 08:10 (GMT) |
Vertex Paint: use view normal w/ 2D falloff When projecting to the view, cull faces pointing away from the view normal. |
October 6, 2017, 07:57 (GMT) |
Vertex Paint: use brush front-face setting Follow sculpt mode more closely by using the brush front-face option. |
October 6, 2017, 07:34 (GMT) |
Sculpt: use tube falloff when calculating normals Also apply 2D clamping for other tools when the option is set. |
October 6, 2017, 06:38 (GMT) |
Sculpt: clamp normal to plane w/ projected falloff Allows for editing outlines w/o pushing geometry towards/away from the view. |
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Master Commits
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