Revision 8246685 by Sergey Sharybin / Bastien Montagne (blender-v2.79-release, blender-v2.79a-release, blender-v2.79b-release, fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) September 10, 2017, 18:18 (GMT) |
Fix T52531: Blender 2D stabilisation node issue when autoscale is selected Threading conflict, should be safe for 2.79. |
Revision 11d2b76 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) September 10, 2017, 17:38 (GMT) |
UI: Change simplify options order |
Revision 5bc000a by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) September 10, 2017, 17:18 (GMT) |
Fix error in simplify The simplify was pplied with master check disabled |
Revision 0421076 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) September 10, 2017, 14:55 (GMT) |
Simplify: new option to remove fill lines For filling areas, sometimes is good to have a way to hide the external line of the stroke that makes the fill when select simplify. Fixed the error of render flag because the storage field was too small, so a new field has been added for simplify only. |
September 10, 2017, 12:41 (GMT) |
merged the master branch |
Revision 890b924 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) September 10, 2017, 10:16 (GMT) |
New Information Panel This panel shows information about number of layers, frames, strokes, points and palettes used. Notes: The number of frames in the internal data, not the number of different keyframes number. The panel is not updated automatically to avoid performace issues. Close and reopen panel to refresh. Maybe, this could be changed, but need to be checked before. |
September 10, 2017, 08:07 (GMT) |
DNA data for explicitly storing hair guide curves. The idea is to separate guide curves from the various methods of generating them. Guides could be created explicitly (as hair strands), or automatically from vertices or external mesh data. A guide then forms the basis for interpolating the render data (fibers). |
Revision 63ea712 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) September 10, 2017, 08:04 (GMT) |
Merge branch 'blender2.8' into greasepencil-object |
Revision 4a89c0c by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) September 10, 2017, 08:02 (GMT) |
New Simplify panel These options allow to speed up the viewport similar to mesh simplify. Note: The render options are disabled while the render workflow is defined. |
September 10, 2017, 07:16 (GMT) |
Bake Action: operate on selected objects Previously only the active object was used. Use coroutines to support baking frames for multiple objects at once, without having to playback the animation multiple times. |
September 10, 2017, 04:29 (GMT) |
PyAPI: Add object argument to bake_action Avoids having to set the scene's active object first. |
September 10, 2017, 01:09 (GMT) |
Eevee: Shadows: Update cascaded shadowmaps when rendering probes. This is really resource intensive but there is no other way to correctly handle it. |
September 10, 2017, 01:09 (GMT) |
Eevee: Shadow: Fix, improve cascade shadow map UI. |
September 10, 2017, 01:09 (GMT) |
Eevee: Shadows: Add cubemap filtering and adaptive sample count. Filter size is constant in world space and not dependant of shadow resolution. The filter size is limited to the number of precomputed samples. |
September 10, 2017, 01:09 (GMT) |
Eevee: Shadow: Fix Incorrect shadowing after sun lamp far clip plane. Reject cascade sample if not in shadowmap volume. |
September 10, 2017, 01:09 (GMT) |
Eevee: Shadows: Filtering improvement. - Replace poisson by concentric samples: Less variance. They are sorted by radius then by angle. - Separate filtering into 2 blur. First blur is 3x3 box blur. Second is user dependant. - Group fetches by group of 4. |
September 10, 2017, 01:09 (GMT) |
Eevee: Add Cascaded Shadow Map options. |
September 10, 2017, 01:09 (GMT) |
Lamps: Remove uper limit of the buffer bias parameter. |
September 10, 2017, 01:09 (GMT) |
Eevee: Add Cascaded Shadow Map support with filtering. This brings some data structure changes. Shared shadow data are stored in ShadowData (in glsl) (aka EEVEE_Shadow in C). This structure contains the array indices of the first shadow element of this shadow "object". It also contains how many shadow to evaluate (to be used for Multiple shadow maps). The filtering is noisy and needs improvement. |
September 10, 2017, 01:09 (GMT) |
Eevee: Shadow: Add high bitdepth option. This option is here for reducing the memory usage of shadow maps. Also lower bitdepth are quicker to process. |
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