Revision a6fd5d7 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) July 23, 2017, 10:34 (GMT) |
Fix context parameter to eval_context The context is eval_context not bContext |
Revision 4bba60d by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) July 23, 2017, 10:33 (GMT) |
Fix error to apply modifier in wrong modes The modifier only can be applied in object mode |
Revision 5e1259f by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) July 23, 2017, 10:12 (GMT) |
Cleanup compiler warning |
Revision 7d25a2e by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) July 23, 2017, 09:48 (GMT) |
Merge branch 'blender2.8' into greasepencil-object |
Revision 27b1129 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) July 23, 2017, 09:19 (GMT) |
Rename of modifiers completed Now the old Dupli modifier is named Array and Array named Dupli |
Revision 20e94d7 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) July 23, 2017, 08:14 (GMT) |
Before to swap array and dupli names It's more logic to name Array the modifier called Dupli, so I'm going to swap the names |
Revision 57cbaa1 by Lukas Toenne (hair_guides, hair_guides_grooming, hair_object, strand_editmode, tmp_hair_curves) July 23, 2017, 07:32 (GMT) |
Custom shaders for drawing strand selection. |
July 22, 2017, 22:03 (GMT) |
Eevee: SSR: Add two hit option. This option add another raytrace per pixel, clearing some noise. But multiplying the raytrace cost. |
July 22, 2017, 21:58 (GMT) |
Fix T52152: allow zero roughness for Cycles principled BSDF, don't clamp. |
July 22, 2017, 21:58 (GMT) |
Fix Cycles denoising NaNs with a 1 sample renders. This was causing different render results with different compilers. We can't do much useful with 1 sample, but better for debugging. |
July 22, 2017, 19:29 (GMT) |
Fix use of uninitialized value in Cycles, probably did not cause a bug. |
July 22, 2017, 18:36 (GMT) |
Eevee: SSR: Fix Opengl Render. Add a constant number of 4 drawing loop to accumulate 4 "bounce" of light in SSRs. |
July 22, 2017, 16:40 (GMT) |
Manipulator: use select keymap when enabled |
July 22, 2017, 14:22 (GMT) |
Eevee: SSR: Fixed problem with un-initialized texture. Also add another debug buffer and cleanup in effect_ssr_frag.glsl |
July 22, 2017, 12:46 (GMT) |
Eevee: SSR: Small fixes - Encode normals for other opaque bsdf so they are not rejected by the normal facing test. - Early out non reflective surfaces. - Add small offset to raytrace to avoid self intersection. - Fix fallback probes not appearing. |
July 22, 2017, 12:41 (GMT) |
Eevee: SSR: Add Weight Normalization option. |
July 22, 2017, 12:39 (GMT) |
Eevee: SSR: Add View Facing fadeout. Also make hit boolean depends on hit coord not on pdf. |
July 22, 2017, 12:07 (GMT) |
Added weighted normal modifier. Has a weight int which specifies the weights with which face area/corner angle will be exponentially divided. Threshold provides the limit in values which will be weighted equally. |
Revision 679113f by Lukas Toenne (hair_guides, hair_guides_grooming, hair_object, strand_editmode, tmp_hair_curves) July 22, 2017, 11:35 (GMT) |
Basic drawing code for hair edit mode in the new 2.8 draw engine system. |
July 22, 2017, 10:11 (GMT) |
added the color lock in vertex paint |
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MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021