July 10, 2017, 17:38 (GMT) |
Topograb: trying to fix dyntopo bug, still in progress. Test commit |
July 10, 2017, 16:56 (GMT) |
Reworked most of the vertex/edge/poly/loop generation. Added a unified interpolation method. Vertices are now subsequent so it will be easier to bridge the different parts. Removed dependency on the order of generation. |
July 10, 2017, 15:43 (GMT) |
Fix strict compiler warning |
July 10, 2017, 14:49 (GMT) |
Revert "Revert "Revert "Temporarily disable material preview (T51796 workaround)""" This reverts commit 6df053e527b2808767f3a3417e1e7d683b979149. |
July 10, 2017, 14:47 (GMT) |
Depsgraph: Use explicit bmain pointer passed to layer utilities it is not necessarily that depsgraph is built from G.bmain. This will solve issue reported in T51782. |
July 10, 2017, 13:45 (GMT) |
Depsgraph: Fix wrong layer used Should be context, not render active one here. |
July 10, 2017, 13:43 (GMT) |
Revert "Revert "Temporarily disable material preview (T51796 workaround)"" The "fix" happened due to a mistake in copy-on-write commit, that mistake solved preview render but broke something else. This reverts commit 45720922f7b927865b9b63f31c9d2a0b3d4b753e. |
Revision 0dc4284 by Bastien Montagne (asset-engine, asset-engine--archived, id_copy_refactor, id_override_static) July 10, 2017, 13:23 (GMT) |
Merge branch 'master' into id_copy_refactor |
July 10, 2017, 13:11 (GMT) |
Fix (unreported) Scene copying doing very stupid things with World and LineStyle usercounts. Really, really, really need to get rid of this usercount handling everywhere, hopefully incomming ID copying rewrite will help sanitize that mess. But fix was needed for 2.79 release! |
July 10, 2017, 12:43 (GMT) |
Fix T51931: VBO not updating when UVs are added to shader node tree UVs need specific data in the VBO, which is not computed unless the shaders assigned to the mesh actually use UVs. When adding UVs to the shader, the VBOs were not being recomputed to include the required data. This adds a DEG relation between the shader and the mesh, and recomputes the required data if the shader changed. Thanks Sergey, for all the DEG stuff... |
July 10, 2017, 12:23 (GMT) |
Partial fix of T51989: Don't set image user offset for movie files While this is handy for image sequences, it's totally meaningless for movie files. |
Revision 0698e89 by Bastien Montagne (asset-engine, asset-engine--archived, id_copy_refactor, id_override_static) July 10, 2017, 11:57 (GMT) |
Add VFont copying. Not much happy, have to include BKE_curve in BLI_freetypefont to copy nurbs... Not sure why fonts are in BLI tbh. We are already replicating quite a bit of nurbs logic there. :( |
July 10, 2017, 11:35 (GMT) |
Merge branch 'master' into soc-2017-normal-tools |
July 10, 2017, 11:30 (GMT) |
Now invalidates all loops in an lnor space |
Revision a7bf34c by Bastien Montagne (asset-engine, asset-engine--archived, id_copy_refactor, id_override_static) July 10, 2017, 10:59 (GMT) |
Add Sound copying callback. |
July 10, 2017, 10:28 (GMT) |
Fix T52011: Border render is incorrect with multiple scenes The code was somewhat weird: it was first copying border/crop settings from the "source" scene, then was checking border settings of the current scene and only then was copying border from "source" scene. Now we first copy border/crop flags, then copy border from source and then check whether border is a full-frame. |
July 10, 2017, 09:39 (GMT) |
Fix image empties not drawing A pointer to the uniform data for the empty drawing was being freed before the actual draw call, which invalidates the uniform. This makes the data only be freed after drawing. |
Revision 0b009ed by Bastien Montagne (asset-engine, asset-engine--archived, id_copy_refactor, id_override_static) July 10, 2017, 07:56 (GMT) |
Move Palette, PaintCurve and CacheFIle to new ID copying system. |
July 10, 2017, 07:48 (GMT) |
Merge branch 'master' into blender2.8 |
July 10, 2017, 07:36 (GMT) |
Error in last commit |
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