Blender Git Loki

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July 10, 2017, 17:38 (GMT)
Topograb: trying to fix dyntopo bug, still in progress. Test commit
July 10, 2017, 16:56 (GMT)
Reworked most of the vertex/edge/poly/loop generation. Added a unified interpolation method. Vertices are now subsequent so it will be easier to bridge the different parts. Removed dependency on the order of generation.
July 10, 2017, 15:43 (GMT)
Fix strict compiler warning
July 10, 2017, 14:49 (GMT)
Revert "Revert "Revert "Temporarily disable material preview (T51796 workaround)"""

This reverts commit 6df053e527b2808767f3a3417e1e7d683b979149.
July 10, 2017, 14:47 (GMT)
Depsgraph: Use explicit bmain pointer passed to layer utilities

it is not necessarily that depsgraph is built from G.bmain.

This will solve issue reported in T51782.
July 10, 2017, 13:45 (GMT)
Depsgraph: Fix wrong layer used

Should be context, not render active one here.
July 10, 2017, 13:43 (GMT)
Revert "Revert "Temporarily disable material preview (T51796 workaround)""

The "fix" happened due to a mistake in copy-on-write commit, that mistake solved
preview render but broke something else.

This reverts commit 45720922f7b927865b9b63f31c9d2a0b3d4b753e.
July 10, 2017, 13:23 (GMT)
Merge branch 'master' into id_copy_refactor
July 10, 2017, 13:11 (GMT)
Fix (unreported) Scene copying doing very stupid things with World and LineStyle usercounts.

Really, really, really need to get rid of this usercount handling
everywhere, hopefully incomming ID copying rewrite will help sanitize
that mess. But fix was needed for 2.79 release!
Revision 45897f1 by Luca Rood (master)
July 10, 2017, 12:43 (GMT)
Fix T51931: VBO not updating when UVs are added to shader node tree

UVs need specific data in the VBO, which is not computed unless the
shaders assigned to the mesh actually use UVs. When adding UVs to the
shader, the VBOs were not being recomputed to include the required data.

This adds a DEG relation between the shader and the mesh, and recomputes
the required data if the shader changed.

Thanks Sergey, for all the DEG stuff...
July 10, 2017, 12:23 (GMT)
Partial fix of T51989: Don't set image user offset for movie files

While this is handy for image sequences, it's totally meaningless for movie files.
July 10, 2017, 11:57 (GMT)
Add VFont copying.

Not much happy, have to include BKE_curve in BLI_freetypefont to copy
nurbs... Not sure why fonts are in BLI tbh. We are already replicating
quite a bit of nurbs logic there. :(
July 10, 2017, 11:35 (GMT)
Merge branch 'master' into soc-2017-normal-tools
July 10, 2017, 11:30 (GMT)
Now invalidates all loops in an lnor space
July 10, 2017, 10:59 (GMT)
Add Sound copying callback.
July 10, 2017, 10:28 (GMT)
Fix T52011: Border render is incorrect with multiple scenes

The code was somewhat weird: it was first copying border/crop settings from
the "source" scene, then was checking border settings of the current scene
and only then was copying border from "source" scene.

Now we first copy border/crop flags, then copy border from source and then
check whether border is a full-frame.
Revision d33cacf by Luca Rood (master)
July 10, 2017, 09:39 (GMT)
Fix image empties not drawing

A pointer to the uniform data for the empty drawing was being freed
before the actual draw call, which invalidates the uniform.

This makes the data only be freed after drawing.
July 10, 2017, 07:56 (GMT)
Move Palette, PaintCurve and CacheFIle to new ID copying system.
July 10, 2017, 07:48 (GMT)
Merge branch 'master' into blender2.8
July 10, 2017, 07:36 (GMT)
Error in last commit
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021