Blender Git Loki

Kaikki Blender Git kommitit.

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June 19, 2017, 08:47 (GMT)
GPUFramebuffer: Add support to attach individual texture layer.
June 19, 2017, 08:12 (GMT)
Cleaun: Add clamp to keep zdepth in valid range
June 19, 2017, 08:09 (GMT)
Cleanup and move constant to defines
June 19, 2017, 07:55 (GMT)
Fix keep thicknees by object

This option must be by object, not by scene.

Cleanup some code too and rename to use better naming for variables.
June 19, 2017, 07:51 (GMT)
Manipulator: de-duplicate flags and scale option
June 19, 2017, 06:55 (GMT)
Merge branch '28' into custom-manipulators
June 19, 2017, 06:12 (GMT)
Cleanup: move copy-paste code into function
June 19, 2017, 05:41 (GMT)
Merge branch 'master' into soc-2017-normal-tools
June 19, 2017, 05:30 (GMT)
Added normals to follow mouse location.

Now M key can be used after ALT - L to have clnors point to mouse location.
June 19, 2017, 05:06 (GMT)
Merge branch 'master' into blender2.8
June 19, 2017, 00:04 (GMT)
Cleanup: doxygen comments

Also remove duplicate & mismatching comments from grease-pencil header.
Keep comments close to implementation to avoid getting out of sync.
June 18, 2017, 22:03 (GMT)
Fix T51774: Children particles hair interpolation not correct with textures or dp.

Children where always getting at least one segment of fixed length...

Now fully hidden ones (zero length) get no segment at all.

Note that even very short ones keep getting one 'unit' length segment - would
rather avoid changing that at this point, given how complex children
particles 'length' can get with all kind of modifiers... Think we can
live with that for now anyway.
June 18, 2017, 19:01 (GMT)
Add mid range for zfight
June 18, 2017, 18:53 (GMT)
Modified do_topo_brush
June 18, 2017, 17:46 (GMT)
WIP: adjust the shift factor with distance
June 18, 2017, 17:25 (GMT)
added deform weakening factor

the threshold is multiplied with 1.0-fac per deform iteration, so it can automatically break at some point.
June 18, 2017, 16:49 (GMT)
Cleanup: Remove unused code
June 18, 2017, 15:24 (GMT)
WIP: zfighting al most fixed.

Need a way to fix the problem of zdepth and precision
June 18, 2017, 15:20 (GMT)
added additional distances and angles settings in order to control plastic deform better
Revision f158a20 by Thomas Beck (master)
June 18, 2017, 14:31 (GMT)
Fix T51840: UI redraw in node editor header missing on pointcache bake

Missing a notifier handler in the node editor
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021