May 24, 2017, 11:15 (GMT) |
Fix possible invalid normal use w/ tangent calc Was using MFace normals, not MPoly |
May 24, 2017, 11:15 (GMT) |
Merge branch 'master' into blender2.8 |
May 24, 2017, 10:39 (GMT) |
Alembic: Export mesh as mesh, even when it has no vertices. This makes it possible to have an animated / procedurally generated mesh that starts empty and obtains data in later frames. Fixes the export of an empty mesh with an Ocean Modifier, as described in issue T51351. |
May 24, 2017, 10:38 (GMT) |
Alembic export: consider mesh with animation data as "animated" This allows you to put any kind of animation data on the mesh, and its shape will be exported on each timekey. Note that this timekey is unrelated to the animation data (so we don't export on each keyframe, for example). A practical example is the addition of an animated custom property to trigger the export of animated mesh data. The mesh data can then be created from any source, like Python scripts. Not only is this useful in itself, it also provides a workaround for one of the two issues described in T51351. |
May 24, 2017, 09:45 (GMT) |
Alembic export: write Blender version to Alembic file This is written in a custom metadata key, so it isn't shown by utilities like abcecho or abcls. However, it's still something that's useful to have available. |
May 24, 2017, 09:36 (GMT) |
CMake: document that WITH_FFTW3 is also used for the ocean sim. |
May 24, 2017, 08:24 (GMT) |
Fix T51586: Regression: Alembic containing animated curves / hair no longer working Also fixed the same type of error when reading points. |
May 24, 2017, 05:37 (GMT) |
Fix T51589: Principled Subsurface Scattering, wrong shadow color Apply mix of subsurface and base color (wrt subsurface) for rays that have transmitted the surface. |
May 24, 2017, 04:28 (GMT) |
Move empty image drawing into its own pass |
May 24, 2017, 03:33 (GMT) |
Cleanup: bmesh var naming |
May 24, 2017, 03:26 (GMT) |
Fix leak in particle velocity global ramp |
May 24, 2017, 03:26 (GMT) |
DwM: avoid indirect edit-mesh conversion Storing edit-mesh data as indices for passing only to get back edit-mesh data. This also complicated checks for real edges in tessellation tris. Simpler to pass data directly. |
Revision 2d448df by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) May 23, 2017, 18:22 (GMT) |
Fix error when duplicate GP object When duplicate an object, the cache must be recalculated and is not copied. |
May 23, 2017, 16:39 (GMT) |
Optimize particle primitive shader |
May 23, 2017, 16:39 (GMT) |
Temp fix for vertex format with batch instancing This prevents memory alignment from being screwed up when attributes are optimized out in shader. |
May 23, 2017, 16:39 (GMT) |
Implement particle velocity and acceleration visualization |
Revision 789b53d by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) May 23, 2017, 15:44 (GMT) |
Create a separated struct to hold shading groups |
May 23, 2017, 15:35 (GMT) |
Merge branch 'master' into blender2.8 |
May 23, 2017, 15:27 (GMT) |
Fix T51534: Alembic: added support for face-varying vertex colours Houdini writes vertex data in a different format than Blender does; Houdini uses "face-varying scope", which means that the vertex colours are indexed by an ever-increasing number over all vertices of all faces instead of the vertex index. I've also merged the read_custom_data_mcols() and read_mcols() functions, because the latter was only called from the former, and the changes in this commit would add yet more function parameters to pass. |
May 23, 2017, 15:27 (GMT) |
Alembic: reduced code duplication in read_mcols() A big chunk of code was copied between the if and else bodies. By using a boolean to store whether the c3f_ptr or c4f_ptr should be used, the in-loop condition is kept as simple as possible. |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021