April 12, 2017, 10:21 (GMT) |
Alembic export: removed superfluous export_object() check. The exploreTransform() function already does this check, and the check isn't necessary when the object type isn't exported anyway. |
April 12, 2017, 10:19 (GMT) |
Cleanup: use lowercase gpu prefix for static funcs This was mostly followed already. |
Revision 03df48a by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) April 12, 2017, 10:11 (GMT) |
WIP: add basic support for stroke filling using draw_manager |
April 12, 2017, 10:01 (GMT) |
Merge branch 'master' into soc-2016-pbvh-painting |
April 12, 2017, 09:57 (GMT) |
Merge branch 'soc-2016-pbvh-painting' of git.blender.org:blender into soc-2016-pbvh-painting |
April 12, 2017, 09:57 (GMT) |
Added support for multires for both vertex and weight paint. Fixed a masking bug. |
April 12, 2017, 09:51 (GMT) |
Draw Engine: remove hard coded limit on array sizes This removes MAX_STORAGE, MAX_BUFFERS, MAX_TEXTURES, MAX_PASSES limits. Actual memory saving isn't so important, it just means we don't need to manually bump these based on changes to engines. |
April 12, 2017, 08:23 (GMT) |
Remove bool -> int cast Wont work as expected on big endian systems |
April 12, 2017, 08:23 (GMT) |
Color management: Avoid memory copy into same buffer |
April 12, 2017, 08:23 (GMT) |
Cleanup: naming & line length |
Revision 16e9cf2 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) April 12, 2017, 08:14 (GMT) |
Merge branch 'blender2.8' into greasepencil-object |
April 12, 2017, 08:11 (GMT) |
Cleanup: use DRW_cache_mesh prefix w/ mesh objects Avoid confusion for non mesh types where verts/wire/surface might apply. Other object types use this convention already. |
April 12, 2017, 05:43 (GMT) |
EditMesh Render: remove edges-of-vert loop Replace topology check which checked edges twice with a loop on the edge array. |
April 12, 2017, 04:23 (GMT) |
Merge branch 'master' into 28 |
April 12, 2017, 04:21 (GMT) |
Docs: minor improvement to code example |
April 12, 2017, 04:08 (GMT) |
Cleanup: replace char array with struct |
April 12, 2017, 03:45 (GMT) |
EditMode: remove edge-hash from MeshRenderData LoopTri's can access this data. |
April 12, 2017, 02:10 (GMT) |
Cleanup: use const pointer for view access API |
April 12, 2017, 02:05 (GMT) |
Cleanup: line length Avoid right-shift |
April 11, 2017, 23:35 (GMT) |
fix compile warnings |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021