March 5, 2017, 22:48 (GMT) |
Fix issues changing HMD device |
March 5, 2017, 22:39 (GMT) |
Fix python UI for building without HMD |
March 5, 2017, 21:32 (GMT) |
Disable OpenHMD dummy device for release builds Also fixing warning. |
March 5, 2017, 20:56 (GMT) |
Don't allow orthographic view in HMD view Displaying camera in orthographic mode is still allowed. We don't want to mess with render data and forcing perspective viewport rendering in HMD view even if the camera is set to be orthographic might be confusing. |
March 5, 2017, 19:36 (GMT) |
"Only Render" option for HMD view |
March 5, 2017, 19:29 (GMT) |
Clay Engine: Fix shader linking issue |
March 5, 2017, 17:31 (GMT) |
Use view orientation data from current 3D view for creating HMD view |
March 5, 2017, 17:10 (GMT) |
Clay Engine: support draw callbacks |
March 5, 2017, 17:10 (GMT) |
Edit Mode overlay: fix clear color, and possibly a crash. |
March 5, 2017, 17:10 (GMT) |
Clay Engine: More Lamp drawing work |
March 5, 2017, 17:10 (GMT) |
Clay Engine: Make panels compatible with the new engine |
March 5, 2017, 17:10 (GMT) |
Clay Engine: camera drawing |
March 5, 2017, 17:05 (GMT) |
CMake: confine WIN32 options |
March 5, 2017, 16:19 (GMT) |
Mirror mode support (sync HMD viewpoint with regular 3D view) Adds option "Mirror HMD View" to the HMD panel in the 3D view. In this implementation we update/redraw the mirrored 3D views with the HMD view, which can actually cause some extra slowdown (drawing the viewport at least once more). We decided that this would be the best solution for now, as the other option would be opening a separate window showing the mirrored result, which is a bit too much against the non-overlapping paradigma IMHO. We could also draw the HMD view into some buffer and reuse this for mirrored displays, but that would mess up projection matrices. In Blender 2.8 we'll probably be able to use multi-threaded drawing anyway, for which this would be the perfect use case. 3D View regions mirroring the HMD view are locked, for quadview we only use the non-locked region for mirroring. |
March 5, 2017, 12:36 (GMT) |
Cleanup: typos |
March 5, 2017, 12:36 (GMT) |
BMesh: Add 'cut' separate mode for intersect tool It was only possible to separate all geometry from an intersection or none. Made this into an enum with a 3rd option to 'Cut', (now default) which keeps each side of the intersection separate without splitting faces in half. |
March 5, 2017, 11:28 (GMT) |
Fix T50855: Intersect (knife) w/o separate doesn't select |
March 5, 2017, 11:19 (GMT) |
Fix T50843: Pitched Audio renders incorrectly in VSE There was a bug in the intended code behaviour to always seek with a pitch of 1.0 regardless of pitch/pitch animation/doppler effects. Check the bug report for a more detailed explanation of problems concerning pitch and seeking. |
March 5, 2017, 10:00 (GMT) |
Merge branch 'master' into temp-select-pick |
March 5, 2017, 09:51 (GMT) |
BLI_rect: add init from point functions Initialize a rectangle from point+size. |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021