February 9, 2017, 11:04 (GMT) |
Clay Engine : fix |
February 9, 2017, 10:48 (GMT) |
CollectionEngineSettings calculate: set COLLECTION_PROP_USE for combined property This way the render engines can have a fallback value (scene or layer default value) for the shader values that were never set. |
February 9, 2017, 10:25 (GMT) |
Clay Engine: support for overrides (not working yet) |
February 9, 2017, 10:22 (GMT) |
Fix crashes on outliner (fixup for rB2a16a4ee) FOREACH_SCENE_OBJECT was wrong (skipping an object), but rB2a16a4ee made it crash. Things should be better now. |
February 9, 2017, 09:28 (GMT) |
Fix active object name not showing in viewport |
February 9, 2017, 06:08 (GMT) |
Use a smaller cross icon for clearing search box contents |
February 9, 2017, 05:59 (GMT) |
More tweaks to Normalisation options in Graph Editor * Added a new dedicated icon for normalize * Only use an icon for "Auto" |
February 9, 2017, 04:22 (GMT) |
Draw collection names using layout/button engine Instead of drawing it directly via BLF call. |
February 9, 2017, 04:10 (GMT) |
Graph Editor: Replace Normalise/Auto checkboxes with toggle buttons These take less space, fit in better with rest of the UI, and make their relationship clearer |
February 9, 2017, 04:10 (GMT) |
Fix: GPencil delete operators did not respect color locking |
February 9, 2017, 04:09 (GMT) |
Merge branch 'uiTable' into temp-layers-ui-table |
February 9, 2017, 04:09 (GMT) |
Create and pass a uiLayout to cells Played with a more complex and more efficient version, but that made things pretty complicated. Now this is a simple, but less optimized, solution. |
February 9, 2017, 03:10 (GMT) |
Cycles: Fix rendering with CPU split kernel after work stealing changes Not sure whats going on but debugging is taking too long so just using a quick fix for now. |
February 9, 2017, 02:56 (GMT) |
Cycles: Fix OpenCL mem_zero and preview renders Viewport rendering wasn't working, this was caused by two problems in mem_zero: - `mem_zero` was being called before kernels were loaded so the `zero_buffer` kernel was unavailable. Added a fallback for this case. - The global size used for enqueuing the `zero_buffer` kernel was large and causing the kernel to fail on some devices. |
February 9, 2017, 01:56 (GMT) |
Support drawing some background color alternating per row |
February 8, 2017, 23:36 (GMT) |
February 8, 2017, 23:34 (GMT) |
added UI_GetThemeColorShade4ubv function And updated UI_ThemeColorShade to use it. Part of D2438 by @cyrax |
February 8, 2017, 21:53 (GMT) |
Cycles Denoising: Use device-independent denoising code for CUDA as well As a result, cross-denoising on CUDA works now. |
February 8, 2017, 20:02 (GMT) |
February 8, 2017, 19:37 (GMT) |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021