January 11, 2017, 21:15 (GMT) |
UI: Try limiting 'x' icon to search buttons Reusing PROP_TEXTEDIT_UPDATE instead of adding a new property flag just for search strings. Currently it's only used for search strings anyway so seems fine for now. Fixes T50336. |
January 11, 2017, 19:55 (GMT) |
Split interp_weights_face_v3 into specific functions for tris and quads This splits `interp_weights_face_v3` into `interp_weights_tri_v3` and `interp_weights_quad_v3`, in order to properly handle three sided polygons without needing a useless extra index in your weight array. This also improves clarity and consistency with other math_geom functions, thus reducing potential future errors. Reviewed By: mont29 Differential Revision: https://developer.blender.org/D2461 |
January 11, 2017, 18:48 (GMT) |
Added saturation and value slider + fix versioning |
January 11, 2017, 17:52 (GMT) |
Split interp_weights_face_v3 into specific functions for tris and quads |
January 11, 2017, 17:52 (GMT) |
Remove custom weight interp func in favor of Blender's built-in implementation |
January 11, 2017, 17:47 (GMT) |
Viewport SSAO: Fix normals not normalized |
January 11, 2017, 16:41 (GMT) |
Merge remote-tracking branch 'origin/render-layers' into clay-engine # Conflicts: # source/blender/editors/space_view3d/drawobject.c # source/blender/gpu/intern/gpu_viewport.c |
January 11, 2017, 16:38 (GMT) |
Fixed versionning |
January 11, 2017, 15:58 (GMT) |
Fix Crash and Unfreed Memory |
January 11, 2017, 15:34 (GMT) |
Introduce Batch storage. |
January 11, 2017, 15:32 (GMT) |
Cycles: Fix wrong motion blur when combining deformation motion blur with autosplit The issue was that we used to compare number of vertices for mesh after the auto smooth was applied (at the center of the shutter time) with number of vertices prior to the auto smooth applied. This caused false-positive consideration of a mesh as changing topology. Now we do autosplit as early as possible and do it from blender side, so Cycles does not need to re-implement splitting on it's side. |
January 11, 2017, 15:23 (GMT) |
Cycles: Pass explicit subdivision type to object_to_mesh This allows us to do some extra logic checks there based on particular subdivision type. Additionally avoids implicit cast of enum to bool. |
January 11, 2017, 15:20 (GMT) |
Fix mem freed twice |
January 11, 2017, 15:05 (GMT) |
Fix VS 2015 issue (change isnanf to isnan) |
January 11, 2017, 15:04 (GMT) |
Copy autosmooth mesh settings BKE_mesh_new_from_object This way render engine can first apply all modifiers on the new mesh and then optionally perform autosmooth face splitting on it. |
January 11, 2017, 14:59 (GMT) |
RNA: Expose autosmooth face splitting This way render engine can request mesh to be auto-split and not worry about implementing this functionality on it's own. Please note that this split is to be performed prior to tessellation. |
January 11, 2017, 14:54 (GMT) |
_free() functions should not clear the pointer itself |
January 11, 2017, 14:54 (GMT) |
BLI_assert fix |
January 11, 2017, 14:16 (GMT) |
Cycles: Cleanup, whitespace around operator |
January 11, 2017, 13:34 (GMT) |
Cycles: Improve logging of cases when motion blur is disabled Next logical step is to expose this somehow to the interface. |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021