January 3, 2017, 10:48 (GMT) |
From review: proper handle of library_query |
January 3, 2017, 09:44 (GMT) |
Beginning Clay Viewport Engine : - Added temporary draw_mesh function to render edit mesh - DRW_draw_batch_list allows to render a list of objects with optimal state change - All viewport rendering is done offscreen for the moment Signed-off-by: Cl�ment Foucault <foucault.clem@gmail.com> |
Revision 32e56f5 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) January 2, 2017, 23:12 (GMT) |
fix when using inner vertexgroup, weights of other vgroups on the same mesh were deleted by accident then |
January 2, 2017, 22:42 (GMT) |
Fix: NLA "Strip Time" setting cannot be edited This is a hacky fix for a regression introduced sometime after 2.76. The "Strip Time" setting on NLA Strips could not be edited without the value immediately jumping back to the current FCurve value (or 0.0 if no keyframes existed); even enabling autokey wouldn't let you key the property. Until we have proper overrides (that only lose their values on frame change), it's best that this setting is editable, even if it does mean it you have to manually change the frame to see the updated values. |
January 2, 2017, 21:08 (GMT) |
Add first basic working auto-override. Still called from pre-depsgraph eval step, does an RNA comparison and generate overriding rules for changed props... Note: we most certainly do not want to run this on all depsgraph eval. Own current idea would be to just tag IDs e.g. in depsgraph callback, and run actual auto-generation e.g. in a low-priority job, maybe? not sure... :| Also, fix stupid mistake in RNA applying of override (used when reading file to apply static override), and add object's loc/rot/scale as overridable properties. |
January 2, 2017, 13:45 (GMT) |
ID override static: Various minor fixes and tweaks. |
January 2, 2017, 13:22 (GMT) |
unittest: fixup |
January 2, 2017, 11:57 (GMT) |
Merge branch 'master' into id_override_static |
January 2, 2017, 10:47 (GMT) |
Merge remote-tracking branch 'origin/master' into blender2.8 I'm deliberately ignoring/reverting rB070f22c4 which in turns means T49861 is happening on 2.8 |
January 2, 2017, 10:32 (GMT) |
GPencil: Per-layer option to always show onion skinning Sometimes it can be useful to be able to keep onion skins visible in the OpenGL renders and/or when doing animation playback. In particular, there are two use cases where this is quite useful: 1) For creating a cheap motion-blur effect, especially when the before/after values are also animated. 2) If you've animated a shot with onion skinning enabled, the poses may end up looking odd if the ghosts are not shown (as you may have been accounting for the ghosts when making the compositions). This option can be found as the small "camera" toggle between the "Use Onion Skinning" and "Use Custom Colors" options. |
January 2, 2017, 10:32 (GMT) |
Fix: Passed wrong last argument to function |
January 2, 2017, 10:31 (GMT) |
Merge remote-tracking branch 'origin/master' into blender2.8 |
January 2, 2017, 10:30 (GMT) |
Fix T49861: Interlace stereo is broken in 2.78 This is a regression introduced in rB5bd9e832 It looks more like a hack than a proper fix, but the shader logic changed a lot for blender2.8, so I would rather do the elegant fix there, while leaving master working. If we ever do a 2.78b (or 2.79) this should get in. |
January 2, 2017, 05:33 (GMT) |
API: Fix rst syntax |
January 2, 2017, 05:24 (GMT) |
API: Fix redirect in bgl page |
January 2, 2017, 04:54 (GMT) |
API: Update to modern sphinx syntax |
January 2, 2017, 02:56 (GMT) |
Cleanup: redundant assignment in rect resize |
Revision 7cda7bd by Julian Eisel (temp-tab_drag_drop, temp-workspace-multi-window, topbar, workspaces) January 2, 2017, 01:50 (GMT) |
Make workspaces append-/linkable TODO: * Make indirectly linked screens local. * Make workspaces only appendable, it doesn't make sense to link them. |
January 2, 2017, 00:53 (GMT) |
API: Fix double slashes in URLs |
January 1, 2017, 01:27 (GMT) |
Fix T50305: When adding new ID with same name as existing, Blender could generate invalid utf-8 ID name. `check_for_dupid()` would roughly truncate existing name, without doing any utf-8 validation. |
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