Blender Git Loki

Kaikki Blender Git kommitit.

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December 16, 2016, 14:51 (GMT)
From review: blo_do_versions_280_after_linking > blo_do_versions_after_linking_280
December 16, 2016, 14:50 (GMT)
From review: use typedef for callbacks
December 16, 2016, 13:46 (GMT)
Merge remote-tracking branch 'origin/blender2.8' into render-layers
December 16, 2016, 10:03 (GMT)
Cycles: Tile updates for split kernel

Better feedback is given from tiles by updating while rendering, where
as before tiles would only be displayed when fully complete. Rendering
is a little slower from this, but there may be ways to reduce that
effect at some point.
December 16, 2016, 09:18 (GMT)
Cleanup some more indentations...
December 16, 2016, 08:07 (GMT)
Merge branch 'master' into soc-2016-pbvh-painting
December 16, 2016, 01:49 (GMT)
Make Shift+LMB on transform manipulator configurable

It's now possible to change the shortcut that enables planar transformation with the transform manipulators (shift+LMB on axis).

This actually fixes the workaround added in rB20681f49801fd. Thing is that we needed to allow using the manipulators, even if a modifier key is held so things like snapping work right away. That's why normal LMB behavior uses KM_ANY. However, event handling would always execute the KM_ANY keymap handler because it's iterated over first. Simply solved this by registering the KM_SHIFT keymap item first, so it has priority over the KM_ANY one.
December 16, 2016, 00:26 (GMT)
Cycles: Add names to buffer allocations

This is to help debug and track memory usage for generic buffers. We
have similar for textures already since those require a name, but for
buffers the name is only for debugging proposes.
December 16, 2016, 00:20 (GMT)
Don't limit manipulator scale to 200
December 16, 2016, 00:10 (GMT)
Fix compile issues after merging
December 15, 2016, 23:58 (GMT)
Merge branch 'blender2.8' into custom-manipulators

Conflicts:
source/blender/editors/interface/resources.c
source/blender/editors/space_node/drawnode.c
source/blender/makesrna/intern/rna_wm.c
December 15, 2016, 23:48 (GMT)
added some random rotation for fast bisect, to reduce parallel cuts
December 15, 2016, 23:15 (GMT)
support for keeping edge data in fracture modifier (like sharp edges)
December 15, 2016, 23:10 (GMT)
Implement angular plasticity (has issues)

Same issues as the previous structural plasticity commit.
December 15, 2016, 23:10 (GMT)
Implement structural plasticity (has issues)

The issue here is that the rest length factor isn't cached, because the
cache only allows you to store a single type of data per cache (I'll try
to fix this later), so if you interrupt the simulation midway through,
going to the start frame, the plastic deformations will be reset.
December 15, 2016, 23:01 (GMT)
Merge branch 'master' into cycles_split_kernel
December 15, 2016, 22:43 (GMT)
Fix drawing enum property with icon only flag

Enum properties with icon only flag should use minimum/fixed width in expanded layouts (alignment=UI_LAYOUT_ALIGN_EXPAND).

Differential Revision: https://developer.blender.org/D2415 by @raa (only made some really minor corrections)
December 15, 2016, 21:20 (GMT)
Merge branch 'blender2.8' into transform-manipulators
December 15, 2016, 21:12 (GMT)
Remove double menu entries

These were already present in the "Select" menu.
December 15, 2016, 17:34 (GMT)
inter-objects constraint objects can now determine which shards (closest) will be connected to the other object
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021