December 15, 2016, 01:09 (GMT) |
Merge branch 'master' into soc-2016-pbvh-painting |
Revision ae9d247 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) December 14, 2016, 23:30 (GMT) |
small fix for compounds, new collision suppression is disabled for them now it caused wrong behavior - one shard always fell off unintendedly. |
December 14, 2016, 21:49 (GMT) |
Update submodules. |
December 14, 2016, 21:37 (GMT) |
Curves: Some tweaks to the work that was concluded during GSoC 2016 If this has not yet been committed: - Fixed some bugs with the fillet and chamfer operators (filleting and chamfering first and last handles). - Fixed user interaction with fillet and chamfer. |
December 14, 2016, 19:07 (GMT) |
BGE: Fix T50098: Crash when useding ImageMirror The crash was caused by a missing m_sync initialisation in the second ImageRender constructor. |
December 14, 2016, 16:48 (GMT) |
Fix World Space Shading option influence on Fresnel node for BI + cleanup |
December 14, 2016, 16:43 (GMT) |
Merge remote-tracking branch 'origin/master' into soc-2016-uv_tools |
December 14, 2016, 16:31 (GMT) |
Cycles: Fix uninitialized variable issue after recent changes |
Revision b76f2c0 by Bastien Montagne (asset-engine, asset-engine--archived, id_override_static, override_static) December 14, 2016, 15:03 (GMT) |
Some cleanup and refactoring. |
Revision de87411 by Bastien Montagne (asset-engine, asset-engine--archived, id_override_static, override_static) December 14, 2016, 15:03 (GMT) |
Revert initial hack to get a new overridable RNA prop flag. Now that we have some new free ones... |
Revision b827ca7 by Bastien Montagne (asset-engine, asset-engine--archived, id_override_static, override_static) December 14, 2016, 15:03 (GMT) |
Final bits to get first (very raw, limited and experimental) override working. Mostly code using override data to selectively update a copy of linked one with local data. As said, still totally hackish and experimental, but it works - you can create overrides of linked Objects, and override their position, yeha! :P |
Revision 4f67a79 by Bastien Montagne (asset-engine, asset-engine--archived, id_override_static, override_static) December 14, 2016, 15:03 (GMT) |
Moar WIP: add operator to make override of linked object. Mostly nasty testing code, only overriding location of object for now. And of course, we are still missing bits in read/write code to actually do the override. Also, add some minimal exposure of override in RNA, here again, most to be done still. |
Revision 64f78e1 by Bastien Montagne (asset-engine, asset-engine--archived, id_override_static, override_static) December 14, 2016, 15:03 (GMT) |
More WIP: add basic new BKE and RNA override API, update DNA structs. Still much to do to even get a first dead simple working prototype, not doing anything yet (except compiling and not crashing when ran :P ). |
Revision d982122 by Bastien Montagne (asset-engine, asset-engine--archived, id_override_static, override_static) December 14, 2016, 15:03 (GMT) |
Some initial, WIP DNA/RNA/readwrite code for static ID override. Quite obviously totally useless (and harmless) currently, compiles but does nothing. |
Revision 49ab100 by Bastien Montagne (asset-engine, asset-engine--archived, id_override_static, override_static) December 14, 2016, 15:03 (GMT) |
Some changes to RNA property/struct comparison. Could very easily get into infinite loop when comparing Pointer properties... And in any case, comparing ID pointer should be enough, no need to dive into all ID properties! |
Revision f5a9f4a by Bastien Montagne (asset-engine, asset-engine--archived, id_override_static, override_static) December 14, 2016, 15:03 (GMT) |
December 14, 2016, 15:02 (GMT) |
Fresnel node support for Blender Internal Render |
December 14, 2016, 12:01 (GMT) |
Cycles: Move object culling helper to own files This is a stand-alone logic, which becomes quite comprehensive now. |
December 14, 2016, 11:47 (GMT) |
Cycles: Fix indendation |
December 14, 2016, 10:04 (GMT) |
Cycles: Consider GGX/Beckmann/Ashikhmin of 0 roughness a singular ray This matches behavior of Multiscatter GGX and could become handy later on when/if we decide it would be beneficial to replace on closure with another. Reviewers: lukasstockner97, brecht Reviewed By: brecht Differential Revision: https://developer.blender.org/D2413 |
|
|
|


Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021