November 21, 2016, 13:37 (GMT) |
Fix T49981: New Depsgraph - When camera is on inactive layer, it does not evaluate constraints |
November 21, 2016, 12:32 (GMT) |
Cycles: Attempt to fix compilation error on ppc64el There is some define conflict between system headers and clew, so delay include of clew.h as much as possible.] This is something which needed to be done in the code before the refactor, hopefully such change will still work. |
November 21, 2016, 11:00 (GMT) |
Depsgraph: Fix infinite viewport object update in CYcles render mode The issue was caused by wrong object re-tag needed to have proper dependnecies update for OpenSubdiv. |
November 21, 2016, 10:05 (GMT) |
Depsgraph: use more explicit parenthesis |
November 20, 2016, 18:32 (GMT) |
Merge branch 'master' into HMD_viewport Conflicts: source/blender/makesrna/intern/rna_userdef.c |
November 20, 2016, 18:17 (GMT) |
Cycles: Remove unneeded lines in constructor Since these were added to `device_memory` we don't need them in `device_vector` as well. |
November 20, 2016, 18:16 (GMT) |
Cycles: Minor style change |
November 20, 2016, 18:12 (GMT) |
Cycles: Remove uses of nullptr We're avoiding C++11 language features for now. |
November 20, 2016, 18:07 (GMT) |
Cycles: Simpler use of sizeof Less likely to make mistakes later if something here needs to change. |
November 20, 2016, 18:05 (GMT) |
Cycles: Add comment to explain disabled code |
November 20, 2016, 17:53 (GMT) |
Merge branch 'master' into cycles_split_kernel |
November 20, 2016, 17:39 (GMT) |
Cycles: Simplify and make atomics more clear Somehow I missed the other versions of the atomic functions in `atomic_ops.h`. This is just to switch to those to make the code more clear. |
November 20, 2016, 17:12 (GMT) |
Fix Xcode link error, missing definitions in RNA C++ API that other compilers ignored. |
November 20, 2016, 16:46 (GMT) |
Cycles: Don't shadow loop variable |
Revision b472f86 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) November 20, 2016, 15:35 (GMT) |
bugfix / performance fix and new option "constrained collison" bugfix: switching from kinematic to simulated should work now, performance improvements with dynamic fracture, new option just exposes the disable collision flag to FM (works inverted here, enable it to let constrained objects collide, disable for default behavior) |
November 20, 2016, 14:45 (GMT) |
Cycles: add basic backwards compatibility for device selection, move to System tab. For the multi-GPU case users still have to reconfigure the devices they want to use. Based on patch from Lukas Stockner. Differential Revision: https://developer.blender.org/D2347 |
November 20, 2016, 14:25 (GMT) |
Cycles: refactor culling code into utility class. |
November 20, 2016, 14:01 (GMT) |
Cycles: distance culling for objects. This can be used together with camera culling to keep nearby objects visible in reflections, using a minimum distance within which objects are visible. It is also useful to cull small objects far from the camera. Reviewed By: brecht Differential Revision: https://developer.blender.org/D2332 |
November 19, 2016, 23:11 (GMT) |
Add a dropdown to support multiple lens-distortion shaders |
November 19, 2016, 22:02 (GMT) |
Cleanup: harmless mistake in rangetree |
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