Blender Git Loki

Kaikki Blender Git kommitit.

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October 21, 2016, 12:51 (GMT)
'gmon.out' should have never been here
October 21, 2016, 12:50 (GMT)
Merge remote-tracking branch 'origin/blender2.8' into pbr-viewport
October 21, 2016, 12:50 (GMT)
Fix build for gameengine
October 21, 2016, 12:29 (GMT)
Merge remote-tracking branch 'origin/blender2.8' into pbr-viewport

Conflicts:
source/blender/blenloader/intern/versioning_270.c
source/blender/editors/space_view3d/drawobject.c
October 21, 2016, 12:22 (GMT)
Merge remote-tracking branch 'origin/master' into blender2.8

Conflicts:
source/blender/blenloader/intern/versioning_defaults.c
October 21, 2016, 08:39 (GMT)
Merge branch 'master' into soc-2016-multiview
October 21, 2016, 07:27 (GMT)
Put spaces in the parameter names of the shader node
October 21, 2016, 06:51 (GMT)
Removed code that isn't in use anymore
October 21, 2016, 06:50 (GMT)
Code style cleanup
October 21, 2016, 00:49 (GMT)
Cycles: Fix another OpenCL logging issue

Previously an error message would be printed whenever the OpenCL build produced output.
However, some frameworks seem to print extra information even if the build succeeded, so now the actual returned error is checked as well.
When --debug-cycles is activated, the build output will always be printed, otherwise it only gets printed if there was an error.
October 20, 2016, 23:57 (GMT)
Implement new rotation manipulators
October 20, 2016, 22:51 (GMT)
Add view aligned circle manipulator for free translation
October 20, 2016, 21:40 (GMT)
Merge remote-tracking branch 'origin/blender2.8' into pbr-merge

Conflicts:
source/blender/blenloader/intern/versioning_defaults.c
source/blender/editors/space_view3d/drawobject.c
source/blender/editors/space_view3d/space_view3d.c
source/blender/editors/space_view3d/view3d_draw.c
source/blender/gpu/CMakeLists.txt
source/blender/gpu/GPU_framebuffer.h
source/blender/gpu/GPU_material.h
source/blender/gpu/GPU_shader.h
source/blender/gpu/intern/gpu_codegen.c
source/blender/gpu/intern/gpu_draw.c
source/blender/gpu/intern/gpu_framebuffer.c
source/blender/gpu/intern/gpu_material.c
source/blender/gpu/intern/gpu_shader.c
source/blender/makesdna/DNA_view3d_types.h
Revision 224d70c by Mike Erwin (master)
October 20, 2016, 20:55 (GMT)
OpenGL: draw lamp objects with new imm mode

Previous commit in blender2.8 branch had some... unintended
consequences. This one should be better.

Part of T49043. Also uses new matrix API (T49450)
October 20, 2016, 20:14 (GMT)
Remove unused includes
October 20, 2016, 20:11 (GMT)
Use more modern OpenGL for arrow manipulator drawing

Could/should do hings like sharing VBOs between manipulators, using own shader, use GPU_matrix API, etc but would need to figure out requirements some more first.
October 20, 2016, 19:37 (GMT)
Merge remote-tracking branch 'origin/master' into pbr-merge

Conflicts:
source/blender/editors/space_view3d/view3d_draw.c
Revision fb80477 by Mike Erwin
October 20, 2016, 19:13 (GMT)
Revert "OpenGL: draw lamp objects with new imm mode"

This reverts commit 7a0377e22ba8e5d3a79e76699b00743e0eca757e.
October 20, 2016, 19:00 (GMT)
change path's to literal strings, to prevent escape issues with windows paths.
Revision 7a0377e by Mike Erwin
October 20, 2016, 18:48 (GMT)
OpenGL: draw lamp objects with new imm mode

Part of T49043. Also uses new matrix API (T49450)
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021