October 21, 2016, 12:51 (GMT) |
'gmon.out' should have never been here |
October 21, 2016, 12:50 (GMT) |
Merge remote-tracking branch 'origin/blender2.8' into pbr-viewport |
October 21, 2016, 12:50 (GMT) |
Fix build for gameengine |
October 21, 2016, 12:29 (GMT) |
Merge remote-tracking branch 'origin/blender2.8' into pbr-viewport Conflicts: source/blender/blenloader/intern/versioning_270.c source/blender/editors/space_view3d/drawobject.c |
October 21, 2016, 12:22 (GMT) |
Merge remote-tracking branch 'origin/master' into blender2.8 Conflicts: source/blender/blenloader/intern/versioning_defaults.c |
October 21, 2016, 08:39 (GMT) |
Merge branch 'master' into soc-2016-multiview |
October 21, 2016, 07:27 (GMT) |
Put spaces in the parameter names of the shader node |
October 21, 2016, 06:51 (GMT) |
Removed code that isn't in use anymore |
October 21, 2016, 06:50 (GMT) |
Code style cleanup |
October 21, 2016, 00:49 (GMT) |
Cycles: Fix another OpenCL logging issue Previously an error message would be printed whenever the OpenCL build produced output. However, some frameworks seem to print extra information even if the build succeeded, so now the actual returned error is checked as well. When --debug-cycles is activated, the build output will always be printed, otherwise it only gets printed if there was an error. |
October 20, 2016, 23:57 (GMT) |
Implement new rotation manipulators |
October 20, 2016, 22:51 (GMT) |
Add view aligned circle manipulator for free translation |
October 20, 2016, 21:40 (GMT) |
Merge remote-tracking branch 'origin/blender2.8' into pbr-merge Conflicts: source/blender/blenloader/intern/versioning_defaults.c source/blender/editors/space_view3d/drawobject.c source/blender/editors/space_view3d/space_view3d.c source/blender/editors/space_view3d/view3d_draw.c source/blender/gpu/CMakeLists.txt source/blender/gpu/GPU_framebuffer.h source/blender/gpu/GPU_material.h source/blender/gpu/GPU_shader.h source/blender/gpu/intern/gpu_codegen.c source/blender/gpu/intern/gpu_draw.c source/blender/gpu/intern/gpu_framebuffer.c source/blender/gpu/intern/gpu_material.c source/blender/gpu/intern/gpu_shader.c source/blender/makesdna/DNA_view3d_types.h |
October 20, 2016, 20:55 (GMT) |
October 20, 2016, 20:14 (GMT) |
Remove unused includes |
October 20, 2016, 20:11 (GMT) |
Use more modern OpenGL for arrow manipulator drawing Could/should do hings like sharing VBOs between manipulators, using own shader, use GPU_matrix API, etc but would need to figure out requirements some more first. |
October 20, 2016, 19:37 (GMT) |
Merge remote-tracking branch 'origin/master' into pbr-merge Conflicts: source/blender/editors/space_view3d/view3d_draw.c |
Revision fb80477 by Mike Erwin October 20, 2016, 19:13 (GMT) |
Revert "OpenGL: draw lamp objects with new imm mode" This reverts commit 7a0377e22ba8e5d3a79e76699b00743e0eca757e. |
October 20, 2016, 19:00 (GMT) |
change path's to literal strings, to prevent escape issues with windows paths. |
Revision 7a0377e by Mike Erwin October 20, 2016, 18:48 (GMT) |
|
|
|


Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021