September 13, 2016, 07:21 (GMT) |
Gawain: fix Windows compile error MSVC was NOT happy about uint64_t, now it is. |
September 13, 2016, 06:51 (GMT) |
OpenGL: add built-in GPU_SHADER_3D_DEPTH_ONLY We?re discussing several techniques that require a depth pre-pass. |
September 13, 2016, 06:49 (GMT) |
Merge branch 'master' into soc-2016-pbvh-painting |
September 13, 2016, 06:41 (GMT) |
Gawain: geometry batches (unfinished) Vertex Buffer to store vertex attribute data. Element List (AKA Index Buffer) to select which vertices to use. Batch combines these into an object that can be built once then drawn many times. Porting over from the C++ version? Most of this C code is compiled but unused. Some of it is not even compiled. Committing now in case I?m lost at sea. |
September 13, 2016, 06:39 (GMT) |
API doc update script: Fix generated zipfile name, was broken in 'release' case... |
September 13, 2016, 06:24 (GMT) |
Merge branch 'master' into soc-2016-multiview |
September 13, 2016, 06:18 (GMT) |
Gawain: reorganize source code Put Gawain source code in a subfolder to make the boundary between the library and the rest of Blender clear. Changed Gawain?s license from Apache to Mozilla Public License. Has more essence of copyleft ? closer to GPL but not as restrictive. Split immediate.c into several files so parts can be reused (adding more files soon?) |
September 13, 2016, 06:04 (GMT) |
Fixed pen sensitivity bug. |
September 13, 2016, 00:32 (GMT) |
added liquid obstacle grids and access functions |
September 12, 2016, 22:42 (GMT) |
Resolve some XXX'es and TODO's And some cleanup. |
September 12, 2016, 21:27 (GMT) |
Merge branch 'master' into temp_manipulators_core |
September 12, 2016, 21:26 (GMT) |
Merge branch 'master' into wiggly-widgets |
September 12, 2016, 18:11 (GMT) |
clean up and maintenance in script files |
Revision eb85bb0 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) September 12, 2016, 17:52 (GMT) |
windows compile fix, use portable BLI_snprintf instead of snprintf |
September 12, 2016, 16:39 (GMT) |
Fix error in --debug-handlers printing Was missing else block (and also missing newline character). Caused by e672e7a070e698. |
September 12, 2016, 15:44 (GMT) |
Avoid bad-level calls to WM_manipulatormap_delete from BKE |
September 12, 2016, 14:29 (GMT) |
Fix code which was commented by accident Well, more like some last-minute checks which i did not see before commit. Let's increase commit ratio! |
September 12, 2016, 14:14 (GMT) |
Fix T49327: Cycles OSL Mode: RGB Curves node only outputs gray scale images To be backported to 2.78 release. |
September 12, 2016, 14:06 (GMT) |
Cycles: Fix compilation error after recent commits |
September 12, 2016, 13:39 (GMT) |
Graph editor: Add channel option to make it persistent on display The idea is to allow certain animation channels to be always visible in animation editors. So, for example, one can pin Camera animation to the editor so it is always possible to refine/tweak camera animation when animating something else in the scene. There is probably some more polishing required, and some current limitations could be solved in the future but should be a good starting point already. Currently only works for object without recursing into deeper datablock (so for example, it's not possible to pin object material animation). Studio request by Colin Levy. |
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Master Commits
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