Blender Git Commit Log

All Blender Git commits.

Page: 4216 / 8462

Revision 54b0065 by Mike Erwin (master)
September 13, 2016, 07:21 (GMT)
Gawain: fix Windows compile error

MSVC was NOT happy about uint64_t, now it is.
Revision 1b5b899 by Mike Erwin (master)
September 13, 2016, 06:51 (GMT)
OpenGL: add built-in GPU_SHADER_3D_DEPTH_ONLY

We?re discussing several techniques that require a depth pre-pass.
September 13, 2016, 06:49 (GMT)
Merge branch 'master' into soc-2016-pbvh-painting
Revision ddb1d56 by Mike Erwin (master)
September 13, 2016, 06:41 (GMT)
Gawain: geometry batches (unfinished)

Vertex Buffer to store vertex attribute data.
Element List (AKA Index Buffer) to select which vertices to use.
Batch combines these into an object that can be built once then drawn
many times.

Porting over from the C++ version? Most of this C code is compiled but
unused. Some of it is not even compiled. Committing now in case I?m
lost at sea.
September 13, 2016, 06:39 (GMT)
API doc update script: Fix generated zipfile name, was broken in 'release' case...
September 13, 2016, 06:24 (GMT)
Merge branch 'master' into soc-2016-multiview
Revision b6bd299 by Mike Erwin (master)
September 13, 2016, 06:18 (GMT)
Gawain: reorganize source code

Put Gawain source code in a subfolder to make the boundary between the
library and the rest of Blender clear.

Changed Gawain?s license from Apache to Mozilla Public License. Has
more essence of copyleft ? closer to GPL but not as restrictive.

Split immediate.c into several files so parts can be reused (adding
more files soon?)
September 13, 2016, 06:04 (GMT)
Fixed pen sensitivity bug.
September 13, 2016, 00:32 (GMT)
added liquid obstacle grids and access functions
September 12, 2016, 22:42 (GMT)
Resolve some XXX'es and TODO's

And some cleanup.
September 12, 2016, 21:27 (GMT)
Merge branch 'master' into temp_manipulators_core
September 12, 2016, 21:26 (GMT)
Merge branch 'master' into wiggly-widgets
September 12, 2016, 18:11 (GMT)
clean up and maintenance in script files
September 12, 2016, 17:52 (GMT)
windows compile fix, use portable BLI_snprintf instead of snprintf
September 12, 2016, 16:39 (GMT)
Fix error in --debug-handlers printing

Was missing else block (and also missing newline character). Caused by e672e7a070e698.
September 12, 2016, 15:44 (GMT)
Avoid bad-level calls to WM_manipulatormap_delete from BKE
September 12, 2016, 14:29 (GMT)
Fix code which was commented by accident

Well, more like some last-minute checks which i did not see before commit.

Let's increase commit ratio!
September 12, 2016, 14:14 (GMT)
Fix T49327: Cycles OSL Mode: RGB Curves node only outputs gray scale images

To be backported to 2.78 release.
September 12, 2016, 14:06 (GMT)
Cycles: Fix compilation error after recent commits
September 12, 2016, 13:39 (GMT)
Graph editor: Add channel option to make it persistent on display

The idea is to allow certain animation channels to be always visible in
animation editors. So, for example, one can pin Camera animation to the
editor so it is always possible to refine/tweak camera animation when
animating something else in the scene.

There is probably some more polishing required, and some current
limitations could be solved in the future but should be a good starting
point already.

Currently only works for object without recursing into deeper datablock
(so for example, it's not possible to pin object material animation).

Studio request by Colin Levy.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021