July 14, 2021, 09:21 (GMT) |
Geometry Nodes: initial socket inspection Socket inspection helps with debugging a geometry node group. Now, when hovering over a socket, a tooltip will appear that provides information about the data in the socket. Note, socket inspection only works for sockets that have been computed already. Nodes that are not connected to an output are not computed. Future improvements can include ui changes to make the tooltip look more like in the original design (T85251). Furthermore, additional information could be shown if necessary. Differential Revision: https://developer.blender.org/D11842 |
July 14, 2021, 09:11 (GMT) |
Merge branch 'master' into greasepencil-object |
July 14, 2021, 09:11 (GMT) |
Merge branch 'master' into asset-greasepencil |
July 14, 2021, 09:09 (GMT) |
Fix T89849: Time offset not working with Bake Object transform to Grease pencil The bake animation was not using the remap of time done by grease pencil time modifier. |
July 14, 2021, 08:58 (GMT) |
LineArt: Fix Edge Cutting flag bug. |
July 14, 2021, 08:29 (GMT) |
Fixed issue with strip slip |
July 14, 2021, 07:45 (GMT) |
Merge branch 'master' into soc-2021-vse-strip-thumbnails |
July 14, 2021, 07:33 (GMT) |
adaptive_cloth: Mesh: is_edge_flippable(): works with across_seams It is useful to know if the "3D edge" is flippable or not. This is essentially done by going over all the `Edge` formed by the `Node`s of the `Edge` and working with all those faces as a whole. Here we also need to ensure that the edge is not on a seam. It actually might be possible to optimize this and remove the boundary check entirely. |
July 14, 2021, 07:00 (GMT) |
adaptive_cloth: Mesh: is_edge_on_boundary() Checks if the given edge lies on the boundary of the mesh. |
July 14, 2021, 05:28 (GMT) |
Merge remote-tracking branch 'origin/master' into lineart-shadow |
July 14, 2021, 05:16 (GMT) |
adaptive_cloth: Mesh: flip_edge_triangulate() initial implementation Need to implement across seams support. |
July 14, 2021, 04:22 (GMT) |
Cleanup: use BMLoop.next/prev for BMesh auto-smooth logic Use more direct access to next/previous vertices. - `BM_edge_other_vert(l_curr->e, l_curr->v)` -> `l_curr->next->v`. - `BM_edge_other_vert(l_curr->prev->e, l_curr->v)` -> `l_curr->prev->v`. Add asserts to keep the intention clear. |
July 14, 2021, 02:06 (GMT) |
Merge branch 'master' into tracking_tools |
July 14, 2021, 00:57 (GMT) |
Array Brush: Fix crash |
July 14, 2021, 00:02 (GMT) |
Array Brush: Refactor array indices access |
Revision db07041 by Fabian Schempp (soc-2021-porting-modifiers-to-nodes-remesh-voxel, soc-2021-porting-modifiers-to-nodes_all) July 13, 2021, 23:08 (GMT) |
Geometry Nodes: Remesh Blocks This patch adds a Remesh Voxel node (compared to Remesh Blocks) The node uses the BKE function for voxel remeshing used in the modifier as well. Part of the GSOC 2021 Differential Revision: https://developer.blender.org/D11907 |
Revision 62ecb33 by Fabian Schempp (soc-2021-porting-modifiers-to-nodes-remesh-voxel, soc-2021-porting-modifiers-to-nodes_all) July 13, 2021, 22:28 (GMT) |
Merge branch 'master' into soc-2021-porting-modifiers-to-nodes-remesh-voxel # Conflicts: # release/scripts/startup/nodeitems_builtins.py # source/blender/blenkernel/BKE_node.h |
Revision e1f9b74 by Fabian Schempp (soc-2021-porting-modifiers-to-nodes-remesh-blocks, soc-2021-porting-modifiers-to-nodes_all) July 13, 2021, 22:27 (GMT) |
cleanup |
Revision 7bad250 by Fabian Schempp (soc-2021-porting-modifiers-to-nodes-remesh-blocks, soc-2021-porting-modifiers-to-nodes_all) July 13, 2021, 22:23 (GMT) |
- renamed WITH_MOD_REMESH to WITH_REMESH_DUALCON since it is now shared between node and modifier no longer specific to the modifier. |
July 13, 2021, 22:04 (GMT) |
Hide the geometry nodes modifier for surface and lattice objects |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021