Blender Git Commit Log

All Blender Git commits.

Page: 456 / 8462

July 14, 2021, 09:21 (GMT)
Geometry Nodes: initial socket inspection

Socket inspection helps with debugging a geometry node group.
Now, when hovering over a socket, a tooltip will appear that provides
information about the data in the socket. Note, socket inspection only
works for sockets that have been computed already. Nodes that are not
connected to an output are not computed.

Future improvements can include ui changes to make the tooltip look
more like in the original design (T85251). Furthermore, additional
information could be shown if necessary.

Differential Revision: https://developer.blender.org/D11842
July 14, 2021, 09:11 (GMT)
Merge branch 'master' into greasepencil-object
July 14, 2021, 09:11 (GMT)
Merge branch 'master' into asset-greasepencil
July 14, 2021, 09:09 (GMT)
Fix T89849: Time offset not working with Bake Object transform to Grease pencil

The bake animation was not using the remap of time done by grease pencil time modifier.
July 14, 2021, 08:58 (GMT)
LineArt: Fix Edge Cutting flag bug.
July 14, 2021, 08:29 (GMT)
Fixed issue with strip slip
July 14, 2021, 07:45 (GMT)
Merge branch 'master' into soc-2021-vse-strip-thumbnails
July 14, 2021, 07:33 (GMT)
adaptive_cloth: Mesh: is_edge_flippable(): works with across_seams

It is useful to know if the "3D edge" is flippable or not. This is
essentially done by going over all the `Edge` formed by the `Node`s of
the `Edge` and working with all those faces as a whole. Here we also
need to ensure that the edge is not on a seam. It actually might be
possible to optimize this and remove the boundary check entirely.
July 14, 2021, 07:00 (GMT)
adaptive_cloth: Mesh: is_edge_on_boundary()

Checks if the given edge lies on the boundary of the mesh.
July 14, 2021, 05:28 (GMT)
Merge remote-tracking branch 'origin/master' into lineart-shadow
July 14, 2021, 05:16 (GMT)
adaptive_cloth: Mesh: flip_edge_triangulate() initial implementation

Need to implement across seams support.
July 14, 2021, 04:22 (GMT)
Cleanup: use BMLoop.next/prev for BMesh auto-smooth logic

Use more direct access to next/previous vertices.

- `BM_edge_other_vert(l_curr->e, l_curr->v)` -> `l_curr->next->v`.
- `BM_edge_other_vert(l_curr->prev->e, l_curr->v)` -> `l_curr->prev->v`.

Add asserts to keep the intention clear.
July 14, 2021, 02:06 (GMT)
Merge branch 'master' into tracking_tools
Revision a78ecfe by aousdfh (sculpt-dev, temp_test_sc_keymap)
July 14, 2021, 00:57 (GMT)
Array Brush: Fix crash
Revision 65127f9 by aousdfh (sculpt-dev, temp_test_sc_keymap)
July 14, 2021, 00:02 (GMT)
Array Brush: Refactor array indices access
July 13, 2021, 23:08 (GMT)
Geometry Nodes: Remesh Blocks

This patch adds a Remesh Voxel node (compared to Remesh Blocks)
The node uses the BKE function for voxel remeshing used in the modifier as well.

Part of the GSOC 2021

Differential Revision: https://developer.blender.org/D11907
July 13, 2021, 22:28 (GMT)
Merge branch 'master' into soc-2021-porting-modifiers-to-nodes-remesh-voxel

# Conflicts:
# release/scripts/startup/nodeitems_builtins.py
# source/blender/blenkernel/BKE_node.h
July 13, 2021, 22:27 (GMT)
cleanup
July 13, 2021, 22:23 (GMT)
- renamed WITH_MOD_REMESH to WITH_REMESH_DUALCON
since it is now shared between node and modifier no longer specific to
the modifier.
July 13, 2021, 22:04 (GMT)
Hide the geometry nodes modifier for surface and lattice objects
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021