April 29, 2021, 17:14 (GMT) |
Fix error in Python UI script |
April 29, 2021, 17:14 (GMT) |
Fix: crash when creating GPU texture from image fails |
April 29, 2021, 17:14 (GMT) |
Fix T87317: Cycles XML parsing broken after bugfix for initialization order |
April 29, 2021, 16:50 (GMT) |
Merge remote-tracking branch 'origin/master' into asset-browser-snap-dragging |
Revision d8118c2 by Julian Eisel (asset-browser, asset-browser-poselib, asset-system-filelist, temp-pose-flipping-fix-attempt) April 29, 2021, 16:28 (GMT) |
Assets: Keep assets active after renaming, ensure they are scrolled into view See https://developer.blender.org/D11119, just committing this to the branch for testing already. |
Revision b0a6a38 by Julian Eisel (asset-browser, asset-browser-poselib, asset-system-filelist, temp-pose-flipping-fix-attempt) April 29, 2021, 16:25 (GMT) |
Asset: Keep assets active after renaming, make sure they are scrolled into view I want to clean this up a bit still, but it seems to work now. Also includes (to be split off): * Don't allow renaming assets from the file list for now (e.g. right-click > Rename). This doesn't work yet and I'm not sure it should even. If an asset is a local data-block it can be renamed in the sidebar. * Fix broken logic to scroll a preview into view. * Partially includes D9994. These changes were needed for this to work. Differential Revision: https://developer.blender.org/D11119 |
April 29, 2021, 15:58 (GMT) |
GPencil: Add "Convert Text to Gpencil" Currently when you try to convert a Text-object to Grease pencil from the Object-menu or via the operator in some other way, the Text-object is only converted to a Curve. This commit converts that curve to a Grease pencil object. Differential Revision: https://developer.blender.org/D11117 |
April 29, 2021, 15:47 (GMT) |
Merge branch 'master' into refactor-idprop-ui-data |
April 29, 2021, 15:46 (GMT) |
Cleanup: Reduce indentation by returning early |
April 29, 2021, 15:43 (GMT) |
Merge branch 'blender-v2.93-release' |
April 29, 2021, 15:42 (GMT) |
Fix T86335: Knife tool fails on object with zero scaled axis Use invert_m4_m4_safe_ortho for the knife tool to support operating on objects with a single zero scaled axis. |
April 29, 2021, 15:09 (GMT) |
Merge branch 'master' into refactor-idprop-ui-data |
April 29, 2021, 15:02 (GMT) |
Clean-up: Edit and comments - Corrected spellings - Comments added and edited Reviewed By: campbellbarton Differential Revision: https://developer.blender.org/D10991 |
April 29, 2021, 15:01 (GMT) |
Fix T87297: Gpencil - Disable Frames and Start delay when use Factor After talking with the GP team, we agree in disable these options when the factor is used in Build modifier. |
April 29, 2021, 15:01 (GMT) |
Fix a few cast warnings |
April 29, 2021, 14:59 (GMT) |
Merge branch 'blender-v2.93-release' |
April 29, 2021, 14:51 (GMT) |
Fix T86799: Boolean crashes duplicating object with "Fast" solver BMesh intersect could leave invalid items in the selection list, causing a crash. The list is now cleared since boolean is such a destructive operation, it's unlikely the selection order would be useful. Thanks to @lukastoenne for finding the root cause. |
April 29, 2021, 14:50 (GMT) |
GPencil: glow fx, add threshold value color mode This patch adds a threshold value to the glow effect in color mode. Currently, the threshold is hardcoded to 5%. You can select a color and specify a higher threshold to include similar colors in the effect. Note: depends on D10670 Reviewed By: #grease_pencil, pepeland Differential Revision: https://developer.blender.org/D10672 |
April 29, 2021, 14:45 (GMT) |
Added Operator tests: unsubdivide, shading, vertex connect and mark seam Added tests for: * Mark Seam * Shade flat * Shade smooth * Unsubdivide * Vertex Connect Path * select nth (Checkered Deselect) Notes: 1) Shade flat, shade smooth are base test cases (to check mesh doesn't change for real) Updated blend file: tests/modeling/operators.blend Reviewed By: zazizizou, mont29 Differential Revision: https://developer.blender.org/D10893 |
April 29, 2021, 14:26 (GMT) |
GPencil: Dilate more the filling area This is a text for small pixel gaps in complex areas |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021