Blender Git Loki

Kaikki Blender Git kommitit.

Page: 695 / 8462

April 27, 2021, 09:41 (GMT)
add queue implementation
April 27, 2021, 08:18 (GMT)
Merge branch 'master' into profiler-editor
April 27, 2021, 07:39 (GMT)
Merge branch 'master' of https://git.blender.org/blender
April 27, 2021, 07:14 (GMT)
make format
April 27, 2021, 03:26 (GMT)
LineArt: Fix incorrect fov when sensor fit is not Auto.
Revision 542f022 by Hans Goudey (master)
April 27, 2021, 03:23 (GMT)
Merge branch 'blender-v2.93-release'
Revision f682812 by Hans Goudey (master)
April 27, 2021, 03:23 (GMT)
Fix T87749: Fix text jitter in buttons with icons

This patch fixes the remaining issues described in T87749. The jitter
was caused by inconsistent rounding when using the floats icon_size
and icon_padding to offset the bound for the text drawing. Using
`round_fl_to_int` leads to consistent results and fixes the jitter
that remained in some buttons with icons, UI lists, and breadcrumbs.

Differential Revision: https://developer.blender.org/D11062
Revision 77aac42 by Hans Goudey (master)
April 27, 2021, 03:19 (GMT)
Cleanup: Make function static
Revision 2841d22 by Hans Goudey (master)
April 27, 2021, 03:17 (GMT)
Merge branch 'blender-v2.93-release'
Revision fe79935 by Hans Goudey (master)
April 27, 2021, 03:16 (GMT)
Fix T87401: Drop-down can apply the wrong modifier

The trouble was that there was a context pointer "modifier" in the
property editor context that returned the active modifier. But the
"modifier" variable was already used in many places, for pointers
that are *not* equivalent to the active modifier.

The context pointer for the active modifier was unecessary anyway.
If we need to access a context pointer for the active modifier in the
property editor then we can add it. Until then it only adds confusion.
April 27, 2021, 02:56 (GMT)
Merge remote-tracking branch 'origin/master' into temp-lineart-contained
April 27, 2021, 01:15 (GMT)
EEVEE: Shadow: Add back soft shadows support

We use a new RNG to avoid correlation artifacts between Anti-Aliasing
and Shadow samples (see T68594).

The new sequence is a leap halton sequence. This makes it good with
low number of samples and yield less correlation issues.

Another change is that we directly jitter the projection matrix instead
of rotating the view matrix. This is improving convergence time and
avoid passing a second matrix to the shader.

However this case lead to discontinuity artifacts at face boders.
We might want to revert to the old rotation method for this
reason even if convergence is slower.
April 27, 2021, 00:55 (GMT)
Merge branch 'blender-v2.93-release'
April 27, 2021, 00:53 (GMT)
Update RNA/User Manual Mappings
April 27, 2021, 00:44 (GMT)
* Fix bug in last commit where boundary flags weren't properly
updated after symmetrize.
Revision 676ef58 by Hans Goudey (master)
April 26, 2021, 22:03 (GMT)
Cleanup: Fix unused variable warning in lite build
Revision cb3ea66 by Hans Goudey (master)
April 26, 2021, 22:02 (GMT)
Merge branch 'blender-v2.93-release'
Revision 14b26fc by Hans Goudey (master)
April 26, 2021, 22:01 (GMT)
Fix T87702: Cannot generate one point with line node in end points mode

Counts of less than one weren't allowed in end points mode mostly to
avoid a division by zero when calculating the delta. It's trivial to
allow a count of one, so this commit does that, with the point placed
at the start location.
April 26, 2021, 21:40 (GMT)
GPencil: Add vertex draw to bezier strokes
April 26, 2021, 20:49 (GMT)
Splines: Fix curve to mesh node issues

- The expected flat axis of profile objects is now the Z axis, like
the existing curve objects.
- Simplify/speed up the "sharp edge" marking logic.
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021