April 27, 2021, 09:41 (GMT) |
add queue implementation |
April 27, 2021, 08:18 (GMT) |
Merge branch 'master' into profiler-editor |
April 27, 2021, 07:39 (GMT) |
Merge branch 'master' of https://git.blender.org/blender |
April 27, 2021, 07:14 (GMT) |
make format |
April 27, 2021, 03:26 (GMT) |
LineArt: Fix incorrect fov when sensor fit is not Auto. |
April 27, 2021, 03:23 (GMT) |
Merge branch 'blender-v2.93-release' |
April 27, 2021, 03:23 (GMT) |
Fix T87749: Fix text jitter in buttons with icons This patch fixes the remaining issues described in T87749. The jitter was caused by inconsistent rounding when using the floats icon_size and icon_padding to offset the bound for the text drawing. Using `round_fl_to_int` leads to consistent results and fixes the jitter that remained in some buttons with icons, UI lists, and breadcrumbs. Differential Revision: https://developer.blender.org/D11062 |
April 27, 2021, 03:19 (GMT) |
Cleanup: Make function static |
April 27, 2021, 03:17 (GMT) |
Merge branch 'blender-v2.93-release' |
April 27, 2021, 03:16 (GMT) |
Fix T87401: Drop-down can apply the wrong modifier The trouble was that there was a context pointer "modifier" in the property editor context that returned the active modifier. But the "modifier" variable was already used in many places, for pointers that are *not* equivalent to the active modifier. The context pointer for the active modifier was unecessary anyway. If we need to access a context pointer for the active modifier in the property editor then we can add it. Until then it only adds confusion. |
April 27, 2021, 02:56 (GMT) |
Merge remote-tracking branch 'origin/master' into temp-lineart-contained |
Revision 556478c by Clément Foucault (eevee-rewrite, temp-eevee-gpencil-rewrite, viewport-compositor) April 27, 2021, 01:15 (GMT) |
EEVEE: Shadow: Add back soft shadows support We use a new RNG to avoid correlation artifacts between Anti-Aliasing and Shadow samples (see T68594). The new sequence is a leap halton sequence. This makes it good with low number of samples and yield less correlation issues. Another change is that we directly jitter the projection matrix instead of rotating the view matrix. This is improving convergence time and avoid passing a second matrix to the shader. However this case lead to discontinuity artifacts at face boders. We might want to revert to the old rotation method for this reason even if convergence is slower. |
April 27, 2021, 00:55 (GMT) |
Merge branch 'blender-v2.93-release' |
April 27, 2021, 00:53 (GMT) |
Update RNA/User Manual Mappings |
April 27, 2021, 00:44 (GMT) |
* Fix bug in last commit where boundary flags weren't properly updated after symmetrize. |
April 26, 2021, 22:03 (GMT) |
Cleanup: Fix unused variable warning in lite build |
April 26, 2021, 22:02 (GMT) |
Merge branch 'blender-v2.93-release' |
April 26, 2021, 22:01 (GMT) |
Fix T87702: Cannot generate one point with line node in end points mode Counts of less than one weren't allowed in end points mode mostly to avoid a division by zero when calculating the delta. It's trivial to allow a count of one, so this commit does that, with the point placed at the start location. |
April 26, 2021, 21:40 (GMT) |
GPencil: Add vertex draw to bezier strokes |
April 26, 2021, 20:49 (GMT) |
Splines: Fix curve to mesh node issues - The expected flat axis of profile objects is now the Z axis, like the existing curve objects. - Simplify/speed up the "sharp edge" marking logic. |
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Master Commits
MiikaHweb | 2003-2021