Blender Git Loki

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March 24, 2021, 14:11 (GMT)
Tweak default ID types processing order, step 06: Brushes.

Move Brushes type with other weird, not-really-data ID types (like
Palette and Brushes), higher in the process.

Those preset-like types may use a lot of other ID types, but should only
be used by UI-related (and Scene, for tool settings) types.
March 24, 2021, 14:11 (GMT)
Tweak default ID types processing order, step 05: PaintCurve.

Move PaintCurve type with other weird, not-really-data ID types (like
Palette and Brushes), higher in the process.

Those preset-like types may use a lot of other ID types, but should only
be used by UI-related (and Scene, for tool settings) types.
March 24, 2021, 14:11 (GMT)
Tweak default ID types processing order, step 04: Screen.

Move Screen data type higher in the list, just after the other
UI-related types, and before Scenes.
March 24, 2021, 14:11 (GMT)
Tweak default ID types processing order, step 03: Mask.

Move it with the rest of the image/shading related types.
March 24, 2021, 14:11 (GMT)
Tweak default ID types processing order, step 02: Simulations.

This is a fairly low-level ID type, so it needs to be higher in the
list, for now put it just before the shading-related types.
March 24, 2021, 14:11 (GMT)
Tweak default ID types processing order, step 01: Collections.

Move `OB_GR` processing just after scenes, and before objects.

This is much more sensible in general, and fixes glitches in auto-resync
process of library overrides in particular.
March 24, 2021, 14:00 (GMT)
Fix T86895: bpy.ops.curve.select_all(action='INVERT')

The operator should not assume v3d is valid.
March 24, 2021, 13:58 (GMT)
Fix missing update when adding or removing materials.
March 24, 2021, 13:56 (GMT)
fix compile error following bad merge
March 24, 2021, 13:55 (GMT)
Merge branch 'master' into temp-gpencil-io
March 24, 2021, 13:47 (GMT)
Use nullptr instead of NULL

March 24, 2021, 13:42 (GMT)
Cycles: restore writing of data render passes

* This includes depth, UV, crypto, albedo/color, mist and denoising features
* Now all are written at every bounce instead of at the end
* Mist is negated after rendering similar to alpha, so we don't have to track
it in the path state
March 24, 2021, 13:42 (GMT)
Cleanup: recategorize some render passes

* Color/albedo/mist are now considered data passes
* Combined is now considered a light pass

Fits better with how they will be written out separately as part of data passes
and light accumulaton.
March 24, 2021, 13:42 (GMT)
Cleanup: minor cleanups in preparation of render pass changes
March 24, 2021, 13:35 (GMT)
Merge branch 'master' into ui-asset-view-template
March 24, 2021, 13:30 (GMT)
Spelling: getRenderPriotrity -> getRenderPriority
March 24, 2021, 13:30 (GMT)
Cleanup: Removed commented out code.
March 24, 2021, 13:30 (GMT)
Cleanup: replace index based forloops with iterators.
March 24, 2021, 13:30 (GMT)
Cleanup: removed unnecessary allocations.
March 24, 2021, 13:28 (GMT)
Cleanup: Use const in region queries
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021