March 24, 2021, 14:11 (GMT) |
Tweak default ID types processing order, step 06: Brushes. Move Brushes type with other weird, not-really-data ID types (like Palette and Brushes), higher in the process. Those preset-like types may use a lot of other ID types, but should only be used by UI-related (and Scene, for tool settings) types. |
March 24, 2021, 14:11 (GMT) |
Tweak default ID types processing order, step 05: PaintCurve. Move PaintCurve type with other weird, not-really-data ID types (like Palette and Brushes), higher in the process. Those preset-like types may use a lot of other ID types, but should only be used by UI-related (and Scene, for tool settings) types. |
March 24, 2021, 14:11 (GMT) |
Tweak default ID types processing order, step 04: Screen. Move Screen data type higher in the list, just after the other UI-related types, and before Scenes. |
March 24, 2021, 14:11 (GMT) |
Tweak default ID types processing order, step 03: Mask. Move it with the rest of the image/shading related types. |
March 24, 2021, 14:11 (GMT) |
Tweak default ID types processing order, step 02: Simulations. This is a fairly low-level ID type, so it needs to be higher in the list, for now put it just before the shading-related types. |
March 24, 2021, 14:11 (GMT) |
Tweak default ID types processing order, step 01: Collections. Move `OB_GR` processing just after scenes, and before objects. This is much more sensible in general, and fixes glitches in auto-resync process of library overrides in particular. |
March 24, 2021, 14:00 (GMT) |
March 24, 2021, 13:58 (GMT) |
Fix missing update when adding or removing materials. |
March 24, 2021, 13:56 (GMT) |
fix compile error following bad merge |
March 24, 2021, 13:55 (GMT) |
Merge branch 'master' into temp-gpencil-io |
March 24, 2021, 13:47 (GMT) |
Use nullptr instead of NULL |
March 24, 2021, 13:42 (GMT) |
Cycles: restore writing of data render passes * This includes depth, UV, crypto, albedo/color, mist and denoising features * Now all are written at every bounce instead of at the end * Mist is negated after rendering similar to alpha, so we don't have to track it in the path state |
March 24, 2021, 13:42 (GMT) |
Cleanup: recategorize some render passes * Color/albedo/mist are now considered data passes * Combined is now considered a light pass Fits better with how they will be written out separately as part of data passes and light accumulaton. |
March 24, 2021, 13:42 (GMT) |
Cleanup: minor cleanups in preparation of render pass changes |
Revision 2c65710 by Julian Eisel (asset-browser, asset-browser-poselib, asset-system-filelist, temp-pose-flipping-fix-attempt, ui-asset-view-template) March 24, 2021, 13:35 (GMT) |
Merge branch 'master' into ui-asset-view-template |
March 24, 2021, 13:30 (GMT) |
Spelling: getRenderPriotrity -> getRenderPriority |
March 24, 2021, 13:30 (GMT) |
Cleanup: Removed commented out code. |
March 24, 2021, 13:30 (GMT) |
Cleanup: replace index based forloops with iterators. |
March 24, 2021, 13:30 (GMT) |
Cleanup: removed unnecessary allocations. |
March 24, 2021, 13:28 (GMT) |
Cleanup: Use const in region queries |
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Master Commits
MiikaHweb | 2003-2021