Blender Git Loki

Kaikki Blender Git kommitit.

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February 24, 2021, 04:53 (GMT)
Cleanup: spelling
February 24, 2021, 04:39 (GMT)
Docs: clarify radial/cycle use for BMesh loops

Also add minor corrections clarifications elsewhere.
February 23, 2021, 23:53 (GMT)
"Merge" changes from D10394.
February 23, 2021, 23:21 (GMT)
Cleanup: Rename function, remove TODO comment
February 23, 2021, 23:19 (GMT)
Cleanup: Switch order of checks
February 23, 2021, 23:15 (GMT)
Merge branch 'master' into temp-geometry-nodes-attribute-search
Revision b2c7ea6 by Hans Goudey (master)
February 23, 2021, 23:15 (GMT)
Geometry Nodes: Move node UI storage function to BKE

This function will be used in another file with attribute search,
so it makes sense to share from the UI storage header.
February 23, 2021, 22:48 (GMT)
Attribute Search: Deduplicate function
February 23, 2021, 22:41 (GMT)
Merge branch 'master' into temp-geometry-nodes-attribute-search
February 23, 2021, 22:34 (GMT)
Attribute Search: Accept all strings as valid results

Since the names in the search box are only hints, any attribute name
is potentially valid. Error messages can tell when it is not.
February 23, 2021, 22:27 (GMT)
Fix crash in versioning code
February 23, 2021, 22:14 (GMT)
Attribute Search: Remove more debug prints
February 23, 2021, 22:12 (GMT)
Merge branch 'master' into temp-geometry-nodes-attribute-search
February 23, 2021, 22:12 (GMT)
Attribute Search: Remove debug prints
February 23, 2021, 22:09 (GMT)
GPencil: Fix typo error in previous commit

February 23, 2021, 22:06 (GMT)
GPencil: Improve Flip algorithm for Interpolate

If the lines cross, but the angle is very sharp, check the distance between the extremes.
February 23, 2021, 21:59 (GMT)
Merge branch 'blender-v2.92-release'
February 23, 2021, 21:58 (GMT)
Attribute Search: Use attribute names from UI storage

For now, this means that only nodes with error messages will have
an interactive list of attribute names, and it's still the dummy data.
February 23, 2021, 21:54 (GMT)
Attribute Search: Fix interaction with buttons not working

When an "exec" function was set, the data argument was provided to
the button. This meant that two of these buttons won't be considered
"equal" over successive redraws, since the data is reallocated every time.
To maintain "active" status over redraws, that new-button to old-button
map needs to be valid,, and it wasn't so the buttons weren't active.

The take-away: search button arguments can not be reallocated for every
redraw if an exec function is provided.

Since I have since connected the search button to the "default_value"
RNA property, we don't actually need the manual "exec" function anyway,
so this commit just removes it.
February 23, 2021, 21:52 (GMT)
Sculpt: Add global smooth strength factor for alt-smooth
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021