February 15, 2021, 19:17 (GMT) |
macOS Deps: NumPy: Remove buggy Accelerate framework Building NumPy from source with default options of builder causes it to link against Accelerate framework which is buggy and raises a warning mentioned in [2]. "RankWarning: Polyfit may be poorly conditioned" Accelerate is deprecated with NumPy 1.20+.[1] So either we build OpenBLAS in dependencies also and set appropriate env variables suggested in [1] while building NumPy for it to find OpenBLAS. Or download NumPy wheel from pip and never allow pip to build NumPy from source while installing. After this change, pip wheels are used for NumPy for macOS with x86_64. [1] https://numpy.org/doc/stable/user/building.html#lapack [2] https://github.com/numpy/numpy/issues/15947 Reviewed By: #platform_macos, sebbas Differential Revision: https://developer.blender.org/D10368 |
February 15, 2021, 19:11 (GMT) |
Merge branch 'blender-v2.92-release' |
February 15, 2021, 19:10 (GMT) |
Fix T85499: Crash on switching to edit mode with uv editor open A fix for T83187 (rBf83aa830) assumed in the overlay code of the uv editor that the object was a mesh when it did not have to be - causing a crash. The fix makes sure that the object is a mesh. Reviewed By: jbakker, campbellbarton Maniphest Tasks: T85499, T85495 Differential Revision: https://developer.blender.org/D10369 |
February 15, 2021, 19:03 (GMT) |
February 15, 2021, 19:03 (GMT) |
February 15, 2021, 18:41 (GMT) |
Sculpt Expand: rename texture options to distortion |
February 15, 2021, 18:39 (GMT) |
UI/Nodes: Adding node groups via drag & drop (e.g. from Asset Browser) Adds `NODE_OT_add_group` operator to add a node group from a given name, and uses that to register a node editor drop-box. When dropping a node-group asset, the ID will be appended. This is what we do for other ID assets too. Should the node group insertion fail (e.g. the group is not compatible with the current tree, as checked by the poll), the appended data-block is removed. Differential Revision: https://developer.blender.org/D10405 Reviewed by: Jacques Lucke |
February 15, 2021, 18:33 (GMT) |
Merge branch 'blender-v2.92-release' |
February 15, 2021, 18:29 (GMT) |
Fix T84624: node group data-block has phantom user This is because the node editor added a "real user" to the node group that it displays. It was mainly added as a hack to solve issues with custom tree types (T36024). Since we can store id references in custom properties now, this "real user" is not really necessary anymore. Given that we are close to a release, I'll only disable line for geometry nodes, for which the bug has been reported. Discussed this solution with Hans Goudey. |
February 15, 2021, 18:11 (GMT) |
Sculpt: Move geodesic distances code to its own file |
February 15, 2021, 18:09 (GMT) |
Merge branch 'master' into temp-node-error-messages |
February 15, 2021, 18:07 (GMT) |
Sculpt Expand: Fix face set snapping with Multires |
Revision 4d457a4 by Brecht Van Lommel February 15, 2021, 18:05 (GMT) |
Revision b22d5fa by Brecht Van Lommel February 15, 2021, 18:05 (GMT) |
February 15, 2021, 18:05 (GMT) |
macOS: use sse2neon to emulate SSE instructions with Arm Neon * WITH_CPU_SSE was renamed to WITH_CPU_SIMD, and now covers both SSE and Neon. * For macOS sse2neon.h is included as part of the precompiled libraries. * Adding Linux support should be possible too, but the best way to handle this library without official releases or availability in distributions is to be decided still. Ref T78710 |
February 15, 2021, 18:05 (GMT) |
February 15, 2021, 18:05 (GMT) |
macOS: add Embree, OpenImageDenoise and sse2neon libraries for ARM This required using a fork of Embree, newer LLVM version, unreleased ISPC version and sse2neon directly from Git. Hopefully over time all the required changes end up in official releases. For now we deviate from other platforms. Patch based on contributions by Apple and Stefan Werner. Ref D9527, D8237, T78710 |
February 15, 2021, 18:03 (GMT) |
Fix: wrong clang tidy cleanup This reverts a part of rBd3960164163c910d5031a8f076c41b39e0a5503d. It is not a `std::shared_ptr` but a `boost::shared_ptr`. This could probably be fixed differently, but `NOLINT` is fine now. |
Revision 93788a9 by Hans Goudey (geometry-nodes-mesh-primitives, temp-geometry-nodes-mesh-primitive-line) February 15, 2021, 17:57 (GMT) |
Initial broken implementation |
February 15, 2021, 17:56 (GMT) |
Sculpt Expand: Fix crash when editing an existing face set with Multires |
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MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021