June 18, 2015, 15:24 (GMT) |
Win32: make DIR struct opaque |
June 18, 2015, 15:24 (GMT) |
Correct last commit avoid sqrt |
June 18, 2015, 15:24 (GMT) |
Fix own mistake selecting linked |
June 18, 2015, 15:24 (GMT) |
Partial Fix T44997: Propagate pose on selected keyframes only included those after the current frame This behaviour was confusing, since "selected keyframes" suggests that it covers all selected keyframes (instead of trying to do this based on frame ranges). |
June 18, 2015, 15:24 (GMT) |
Fix T44704: BGE regression importing bpy.types |
June 18, 2015, 15:24 (GMT) |
Fix '--addons' argument - only enable addons which aren't already enabled - use 'persistent' load option (new file wont reset) |
June 18, 2015, 15:24 (GMT) |
Fix T45060: Brush size snaps back to default max |
June 18, 2015, 15:24 (GMT) |
Fix addon_utils.check Second return value could be None instead of False. |
June 18, 2015, 15:24 (GMT) |
BGE: fix use after free |
June 18, 2015, 15:24 (GMT) |
Fix typo in previous commit |
June 18, 2015, 15:24 (GMT) |
Fix error enabling an already enabled addon Would run register() twice causing warning with `register_module()` which expects new classes to be defined. Now run unregister() before re-registering. |
June 18, 2015, 15:24 (GMT) |
Cycles: Fix compilation error with motion blur disabled on CPU |
June 18, 2015, 15:24 (GMT) |
addon_utils default mismatch /w enable/disable default_set argument is now False for both. |
June 18, 2015, 15:24 (GMT) |
Multi-View: Some Stereo 3D modes require a special drawing all the time some 3d methods change the window arrangment, thus they shouldn't toggle on/off just because there is no 3d elements being drawn The optimized solution would be to draw only the left eye in those cases, but there is some issue going on with that, so this commit will do for now. |
June 18, 2015, 15:24 (GMT) |
Fix (d4e5df) blenderplayer compiling. dfelinto is the second time that you forgot to modify bad_level_call_stubs/stubs.c. Please compile with the blenderplayer to see the error. |
June 18, 2015, 15:24 (GMT) |
Multi-View: Show multiview image properties only in the places where they are supported aka, remove multiview properties from the texture panel, the textures node (image), and any other parts. The multiview options are now to be explicitly set in the image template in order to have them available in the respective panel |
June 18, 2015, 15:24 (GMT) |
Multi-View: Fix - stereo 3d background image in viewport not working The functionality was there, but the UI was missing, since I introduced the use_mutliview option in the Image datablocks. Note: when opening the image via the background image UI it has its views data mangled. I'll look at that. Meanwhile the fix is to toggle Use Multi-View manually in the UI. |
June 18, 2015, 15:24 (GMT) |
Compilation error fixes for older GCC/CLang compilers Avoid data type re-declaration, it's not really working on current FreeBSD's 9 system and CLang-3.0 from OSX. This is not a good idea to do such sort of copy-paste anyway. If someone knows better way of dealing with this please go ahead and correct the code :) |
June 18, 2015, 15:24 (GMT) |
Fix T45041: (2.75RC) blender crashes when I choose 'Refresh DataBlock Previews'. Not sure where this sneaked in, but we for sure need a valid context (otherwise we'd need to pass a Main alog too). This is to be backported to final 2.75. |
June 18, 2015, 15:24 (GMT) |
Revert "UI: move sharp/smooth out of vertex menu" This reverts commit d6b57436efad545347b4403610dd3af642d4378d. |
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