June 18, 2015, 15:24 (GMT) |
UI: Use numselect for redo-popup (for move layers) |
June 18, 2015, 15:24 (GMT) |
Fix: "Delete Keyframes" RMB-menu option didn't work on NLA Strip properties |
June 18, 2015, 15:24 (GMT) |
UI: Vertex Mark/Clear Sharp menu, match edge menu |
June 18, 2015, 15:24 (GMT) |
Cycles: Fix missing node distance update when only two child intersected in QBVH |
June 18, 2015, 15:24 (GMT) |
Fix T45018 camera not easily selectable in multiview. Generally for scene choosing a view to use for selection is not straightforward, but camera should at least be easily selectable. |
June 18, 2015, 15:24 (GMT) |
Fix: Don't show "Clear Keyframes" option in RMB menu for NLA Strip properties Since these FCurves for these properties cannot be deleted, this operator is useless in this case. |
June 18, 2015, 15:24 (GMT) |
Fix possible NULL pointer use |
June 18, 2015, 15:24 (GMT) |
Fix for unwanted particle re-distribution happening due to memory optimization The issue was caused by memory optimization marking particle system to recalc, and because of the way how particle flags works it was possible that it'll cause particle's re-distribution. Now this memory optimization will act the same as loading the file. This commit appears to be safe according to our render farm and is safe to be included into final release. |
June 18, 2015, 15:24 (GMT) |
June 18, 2015, 15:24 (GMT) |
Fix T44871: Blender hangs when using masking, dilate-erode and soften node The issue was caused by wrong order of locks acquisition in the compositor image node. |
June 18, 2015, 15:24 (GMT) |
Use more proper flag for psys reconstruction after memory optimization |
June 18, 2015, 15:24 (GMT) |
Fix wrong proxy pointer hanging around after making all local The issue was caused because of the following circumstances: - Making All Local will just iterate all IDs and clear linked flags - It will not do anything with objects which are already local (and since proxy rig is local nothing will be changing it). This commit makes it so id_clear_lib_data() takes care of clearing all related proxy pointers, avoiding situations when proxy rig will point to a local armature. Reviewers: campbellbarton Reviewed By: campbellbarton Differential Revision: https://developer.blender.org/D1276 |
June 10, 2015, 15:39 (GMT) |
Blender release: Point submodules to a release branch Tagging of those branches will happen after AHOY, once we're sure no re-AHOY is needed. |
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