January 4, 2020, 07:46 (GMT) |
Merge branch 'master' into greasepencil-object |
Revision f0ba756 by Clément Foucault (greasepencil-object, greasepencil-refactor, temp-gpencil-eval) January 3, 2020, 23:34 (GMT) |
GPencil: Refactor: Fix frame drawn without color when in onion skin + loop |
Revision eca6988 by Clément Foucault (greasepencil-object, greasepencil-refactor, temp-gpencil-eval) January 3, 2020, 21:26 (GMT) |
GPencil: Refactor: Fix black GPobjects in hero files This was due to missing light ubo. Now we use persistent uniform to avoid missing a rebind. |
Revision 94d228a by Clément Foucault (greasepencil-object, greasepencil-refactor, temp-gpencil-eval) January 3, 2020, 21:26 (GMT) |
GPencil: Refactor: Add stroke fast drawing This use the same behavior as previous implementation. It uses a temp buffer to store the screen and avoid redraw. But this will be only on demand as the drawing may not match the final look when releasing the pen. The UI option has not been added yet. This mode still supports blending and VFX. Just stroke ordering with the scene not supported. |
Revision 08fa158 by Clément Foucault (greasepencil-object, greasepencil-refactor, temp-gpencil-eval) January 3, 2020, 21:26 (GMT) |
GPencil: Refactor: Improve current stroke drawing interleaving This fixes issues with stroke sorting. The previous strokes were masking the current stroke. |
Revision 8a1cc77 by Clément Foucault (greasepencil-object, greasepencil-refactor, temp-gpencil-eval) January 3, 2020, 21:26 (GMT) |
GPencil: Refactor: Implement sbuffer stroke drawing This is to be able to view strokes currently being drawn. |
Revision ea9282c by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) January 3, 2020, 14:02 (GMT) |
extract class for managing the socket mapping |
Revision 2c68bb3 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) January 3, 2020, 13:43 (GMT) |
cleanup naming |
Revision c505fc4 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) January 3, 2020, 13:41 (GMT) |
cleanup naming |
Revision 4063e6c by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) January 3, 2020, 13:30 (GMT) |
extract actual build step from builder |
Revision be23e6e by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) January 3, 2020, 13:21 (GMT) |
extract members from builder |
Revision b7a8ef4 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) January 3, 2020, 13:16 (GMT) |
replace IdMultiMap with more generic IndexToRefMultiMap |
Revision 1934749 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) January 3, 2020, 12:44 (GMT) |
cleanup |
Revision 35aaf2f by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) January 3, 2020, 12:40 (GMT) |
use IndexToRefMap instead of IndexMap |
Revision 9c2e7a4 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) January 3, 2020, 12:17 (GMT) |
only map dummy sockets when function network has been created |
Revision e083ab2 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) January 3, 2020, 11:51 (GMT) |
remove unused method |
Revision 2b00e17 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) January 3, 2020, 11:44 (GMT) |
extract IdMultiMap data structure |
Revision 089ee94 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) January 3, 2020, 11:06 (GMT) |
add missing hash function |
Revision ab3498b by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) January 3, 2020, 10:39 (GMT) |
Merge branch 'master' into functions |
January 3, 2020, 09:07 (GMT) |
Merge branch 'greasepencil-object' into greasepencil-refactor |
|
|
|


Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021