Revision 54fe936 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) December 19, 2019, 09:37 (GMT) |
remove unused action |
Revision 136ac83 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) December 19, 2019, 09:37 (GMT) |
change IndexMask constructor |
Revision 7b0ddb2 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) December 19, 2019, 09:11 (GMT) |
replace MFMask with IndexMask |
Revision 717283c by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) December 19, 2019, 08:49 (GMT) |
Merge branch 'master' into functions |
December 19, 2019, 07:57 (GMT) |
Merge branch 'greasepencil-object' into greasepencil-refactor |
December 19, 2019, 07:57 (GMT) |
Merge branch 'master' into greasepencil-object |
December 19, 2019, 07:55 (GMT) |
GPencil: Fix missing mask icon in Dopesheet The new mask icon was not displayed in Dopesheet channel. |
Revision 0cc5a2b by Clément Foucault (greasepencil-object, greasepencil-refactor, temp-gpencil-eval) December 19, 2019, 00:30 (GMT) |
GPencil: Refactor: Add Swirl FX The angle is no longer mulitplied by 8. We need to change the UI and patch old files to preserve an appropriate slider feeling. The Swirl FX (like others) is now affected by distance of the source object. Transparent option has not been reimplemented as you can use masking for that. |
Revision 0509f41 by Clément Foucault (greasepencil-object, greasepencil-refactor, temp-gpencil-eval) December 19, 2019, 00:30 (GMT) |
GPencil: Refactor: Add Wave FX Use the same shader as flip fx because we only transform the uvs and sample once. |
Revision 27fa133 by Clément Foucault (greasepencil-object, greasepencil-refactor, temp-gpencil-eval) December 19, 2019, 00:30 (GMT) |
GPencil: Refactor: Add Flip FX |
Revision c2d56d7 by Clément Foucault (greasepencil-object, greasepencil-refactor, temp-gpencil-eval) December 19, 2019, 00:30 (GMT) |
Cleanup: GPencil: CamelCase for uniform and fix a wrong comparison |
Revision d56f1a5 by Clément Foucault (greasepencil-object, greasepencil-refactor, temp-gpencil-eval) December 19, 2019, 00:30 (GMT) |
GPencil: Refactor: Add Rim FX Nothing has changed functionality wise. |
Revision c42ceb9 by Clément Foucault (greasepencil-object, greasepencil-refactor, temp-gpencil-eval) December 19, 2019, 00:30 (GMT) |
GPencil: Refactor: Put blend mode shader code into gpencil_common_lib.glsl This is because the rim fx needs the same code. |
Revision 7359bec by Clément Foucault (greasepencil-object, greasepencil-refactor, temp-gpencil-eval) December 19, 2019, 00:30 (GMT) |
GPencil: Refactor: Add Colorize FX The behavior has been changed quite a bit to work with separated transparency layer. - The custom mode now just blend between the original image and the same image with the color changed and luma kept as is. - Grayscale & Sepia mode now blend with the original image using the factor. - The duo tone do not do a sharp separation of colors. It just color the original in 2 different color using a hard separation threshold. |
December 18, 2019, 18:16 (GMT) |
GPencil: Set default VFX Shadow color to Gray |
December 18, 2019, 14:51 (GMT) |
Merge branch 'greasepencil-object' into greasepencil-refactor |
December 18, 2019, 14:50 (GMT) |
Merge branch 'master' into greasepencil-object |
December 18, 2019, 14:31 (GMT) |
GPencil: Remove arbitrary limit to only one VFX |
December 18, 2019, 14:28 (GMT) |
GPencil: Change default values for Blur VFX |
Revision 15c15d9 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) December 18, 2019, 14:21 (GMT) |
fix missing include |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021