Revision f3ae50c by Bastien Montagne (asset-engine, asset-engine--archived, asset-uuid, asset-uuid--archived) November 26, 2019, 16:59 (GMT) |
Rename some variables in AssetUUID struct. |
Revision ceca20b by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) November 26, 2019, 16:52 (GMT) |
color exported dot clusters randomly |
November 26, 2019, 16:46 (GMT) |
Merge branch 'asset-uuid' into asset-engine |
Revision cdacfc2 by Bastien Montagne (asset-engine, asset-engine--archived, asset-uuid, asset-uuid--archived) November 26, 2019, 16:45 (GMT) |
Some more minor fixes/cleanups. |
November 26, 2019, 16:37 (GMT) |
Merge branch 'asset-uuid' into asset-engine Conflicts: source/blender/blenloader/BLO_readfile.h source/blender/blenloader/intern/writefile.c |
Revision 67ee496 by Bastien Montagne (asset-engine, asset-engine--archived, asset-uuid, asset-uuid--archived) November 26, 2019, 16:34 (GMT) |
Updates from code review. Mostly various cleanups, and a few important fixes too (some potential memleaks, missing writing of UUID struct for ID placeholders of linked data-block in writefile.c). |
Revision 02aef36 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) November 26, 2019, 16:26 (GMT) |
add some noinline attributes |
November 26, 2019, 16:18 (GMT) |
USD: typedef for std::map<short, pxr::VtIntArray> |
Revision 0a667c6 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) November 26, 2019, 16:12 (GMT) |
cleanup |
Revision cfac0f5 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) November 26, 2019, 16:10 (GMT) |
refactor: extract method |
November 26, 2019, 16:03 (GMT) |
USD: use BKE_object_visibility() |
Revision d33d8f5 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) November 26, 2019, 16:01 (GMT) |
refactor: extract methods |
Revision 70fe3d8 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) November 26, 2019, 15:52 (GMT) |
extract functions |
November 26, 2019, 15:44 (GMT) |
USD: Clarified some comments, distinguish Hydra from USDViewer |
November 26, 2019, 15:43 (GMT) |
USD: removed dead code |
November 26, 2019, 15:42 (GMT) |
USD: added TODO about checking depsgraph for time dependency |
Revision 288b562 by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) November 26, 2019, 15:41 (GMT) |
cleanup |
November 26, 2019, 15:37 (GMT) |
GPencil: Fix error opening old files |
November 26, 2019, 15:36 (GMT) |
USD: use `BKE_animdata_id_is_animated()` `BKE_animdata_id_is_animated()` is now used to determine whether object data has any animation. This also includes counting the fcurves+drivers; previously the presense of a non-NULL AnimData pointer was enough to consider the object data animated. |
Revision 021650c by Jacques Lucke (builtin-simulation-nodes, functions, particle-solver-dev, simulation-tree) November 26, 2019, 15:34 (GMT) |
cleanup |
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