Blender Git Commits

Blender Git commits from all branches.

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November 26, 2019, 16:59 (GMT)
Rename some variables in AssetUUID struct.
November 26, 2019, 16:52 (GMT)
color exported dot clusters randomly
November 26, 2019, 16:46 (GMT)
Merge branch 'asset-uuid' into asset-engine
November 26, 2019, 16:45 (GMT)
Some more minor fixes/cleanups.
November 26, 2019, 16:37 (GMT)
Merge branch 'asset-uuid' into asset-engine

Conflicts:
source/blender/blenloader/BLO_readfile.h
source/blender/blenloader/intern/writefile.c
November 26, 2019, 16:34 (GMT)
Updates from code review.

Mostly various cleanups, and a few important fixes too (some potential
memleaks, missing writing of UUID struct for ID placeholders of linked
data-block in writefile.c).
November 26, 2019, 16:26 (GMT)
add some noinline attributes
November 26, 2019, 16:18 (GMT)
USD: typedef for std::map<short, pxr::VtIntArray>
November 26, 2019, 16:12 (GMT)
cleanup
November 26, 2019, 16:10 (GMT)
refactor: extract method
November 26, 2019, 16:03 (GMT)
USD: use BKE_object_visibility()
November 26, 2019, 16:01 (GMT)
refactor: extract methods
November 26, 2019, 15:52 (GMT)
extract functions
November 26, 2019, 15:44 (GMT)
USD: Clarified some comments, distinguish Hydra from USDViewer
November 26, 2019, 15:43 (GMT)
USD: removed dead code
November 26, 2019, 15:42 (GMT)
USD: added TODO about checking depsgraph for time dependency
November 26, 2019, 15:41 (GMT)
cleanup
November 26, 2019, 15:37 (GMT)
GPencil: Fix error opening old files
November 26, 2019, 15:36 (GMT)
USD: use `BKE_animdata_id_is_animated()`

`BKE_animdata_id_is_animated()` is now used to determine whether object data
has any animation. This also includes counting the fcurves+drivers; previously
the presense of a non-NULL AnimData pointer was enough to consider the
object data animated.
November 26, 2019, 15:34 (GMT)
cleanup
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021