November 13, 2019, 03:25 (GMT) |
Fix T71199: Child-parent relationships arent kept after you make instances real. Comparison function of the of the parent ghash was not fully correct, could lead to some false positives in some cases... |
November 13, 2019, 03:25 (GMT) |
Fix T71372: view layer is not maintained when area is duplicated into new window Maniphest Tasks: T71372 Differential Revision: https://developer.blender.org/D6205 |
November 13, 2019, 03:25 (GMT) |
Fix T55632: USE_DRAG_MULTINUM and USE_ALLSELECT not working well together 'is_copy' was not set correctly on all uiButMultiState (it was done once for uiHandleButtonData), resulting in 'delta' being used on some indices of the array and not others in `ui_selectcontext_apply`. Maniphest Tasks: T55632 Differential Revision: https://developer.blender.org/D6201 |
November 13, 2019, 03:25 (GMT) |
Fix T71194: UV Face centers wrong location with sub-surface mesh |
November 13, 2019, 03:25 (GMT) |
Fix T66124: Gizmo orientation doesn't refresh when making face |
November 13, 2019, 03:25 (GMT) |
EditMesh: avoid undo push on face creation if no action is made |
November 13, 2019, 03:25 (GMT) |
Fix tool leader-key consuming mouse wheel events |
November 13, 2019, 03:25 (GMT) |
Cleanup: adjust layout for example experimental UI - Use a separate split for each feature, since two top-level splits can become un-aligned. - Only show the task instead of the entire URL. |
November 13, 2019, 03:25 (GMT) |
User Preference Experimental Tab Experimental tab in User Preferences for experimental features. The tab option is only visible when "Developer Extras" is on. Included here is a (commented out) example panel to be used as a template for the new experimental panels. Since these panels will come and go it is nice to have a reference in the code. Differential Revision: https://developer.blender.org/D6203 |
November 13, 2019, 03:25 (GMT) |
Fix dyntopo sculpt not setting vertex indices dirty This is an old bug exposed by new cursor drawing which uses vertex indices. |
November 13, 2019, 03:25 (GMT) |
Cleanup: clang-format |
November 13, 2019, 03:25 (GMT) |
Cleanup: spelling |
November 13, 2019, 03:25 (GMT) |
Cleanup: clang-format |
November 13, 2019, 03:25 (GMT) |
Fix in addition to T61432: Sampling Subframes not working 2.8 As mentioned in the discussion, emission from particles did not make use of subframes. This commit resolves this issue. |
November 13, 2019, 03:25 (GMT) |
Stretch To: implement a mode similar to Damped Track for rotation. Most of the time Stretch To is used in actual rigs, like BlenRig or Rigify, in combination with Damped Track to handle rotation before the stretch, because it produces rotations more appropriate for organic deformation, and doesn't flip because of internal gimbal lock. The prevalence of this pattern suggests that Stretch To should support that kind of rotation directly as an option. Differential Revision: https://developer.blender.org/D6134 |
November 13, 2019, 03:25 (GMT) |
Stretch To: clean up the math code in the implementation. Combine computing `size` and normalizing the matrix, invert the direction of `vec` to avoid negating it later, use `rescale_m4` instead of matrix multiplication to scale the final result. Differential Revision: https://developer.blender.org/D6134 |
November 13, 2019, 03:25 (GMT) |
Fix T70875: Library Override: Clicking an Library Overriden Object crashes Blender. We also need to rebuild the whole collection/viewlayer object cache thing when we relink an objector collection in a collection (since it might be part of a view layer). Again, usual disclaimer about how inneficient this is currently, needs a serious refactor to only tag caches as dirty, and actually rebuild the whole thing on access. |
November 13, 2019, 03:25 (GMT) |
Cleanup: remove debugging prints for bpy.msgbus |
November 13, 2019, 03:25 (GMT) |
Cycles: Fix strict compiler warning Pointer used for math arithmetics in assert(). CUDA device pointer is actually an integer type, not a pointer. |
November 13, 2019, 03:25 (GMT) |
Fix T69822: Switching sculpt objects breaks undo This introduces object mode tagging for data which hasn't yet been written back to the ID data. Now when selecting other sculpt objects, the original objects data is flushed back to the ID before writing a memfile undo step. |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021