Revision 180d46c by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) August 13, 2019, 09:43 (GMT) |
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Revision a1fef73 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) August 13, 2019, 09:28 (GMT) |
Merge branch 'master' into functions |
August 12, 2019, 22:35 (GMT) |
Bevel: Fix profile recalculation with new orientations |
August 12, 2019, 21:36 (GMT) |
Merge branch 'master' into greasepencil-object |
August 12, 2019, 21:31 (GMT) |
Merge branch 'master' into soc-2019-bevel-profiles |
August 12, 2019, 19:11 (GMT) |
Bevel: Profile Orientation Regularization Fixed The same fix (only setting the orientation of the left boundvert) also applied for the original code, so there are now two working implementations. Both are still in in case the second implementation turns out to be faster for some reason. |
August 12, 2019, 16:56 (GMT) |
UI: File Browser Icons That Allow Themes This alters the prvicon sheet so icons are full opacity so can be themed later |
Revision 1ebfffa by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) August 12, 2019, 15:55 (GMT) |
fix compile error on windows |
Revision 0b15817 by artem ivanov / Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) August 12, 2019, 14:36 (GMT) |
Revision e0ebaf8 by Eitan / Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) August 12, 2019, 14:24 (GMT) |
Add multiply and divide to vector math node Differential Revision: https://developer.blender.org/D5430 |
August 12, 2019, 14:24 (GMT) |
Merge branch 'master' into greasepencil-object |
Revision 8aa6ff8 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) August 12, 2019, 13:50 (GMT) |
Reimplement the way many arrays are allocated This new implementation is more generic and easier to use. |
August 12, 2019, 13:30 (GMT) |
Bevel: New profile orientation regularization implementation The new implementation has cleaner shorter code than the last. It's recursive and it walks along edges rather then edge halves. It fails at 4 way intersections but a single chain of beveled edges works better than the last code which is still included in this commit behind an #if 0. |
August 12, 2019, 13:25 (GMT) |
Profile Widget: Remove extra unecessary RNA function |
August 12, 2019, 13:25 (GMT) |
Bevel Tool: Move three items in UI |
August 12, 2019, 09:21 (GMT) |
Cloth: revert back to using previous splitting method The problem arises when a particular edge has more than 2 faces. This shouldn't ever happen. There must be problem with collapse edges or flip edges that introduces these extra number of faces for the edge. |
Revision 5257852 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) August 12, 2019, 08:30 (GMT) |
remove AttributeArrayCore class It worked well, but having it does not provide enough value to justify the additional complexity. |
Revision 00d4567 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) August 12, 2019, 07:23 (GMT) |
Merge branch 'master' into functions |
August 12, 2019, 02:24 (GMT) |
Cleanup: Remove tnsLinearItp(). |
August 12, 2019, 02:16 (GMT) |
UI: File Browser with Light Background This uses dark icons if using a theme with light background |
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MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021