August 2, 2019, 18:00 (GMT) |
Fix Alembic custom attribute axis, cherry-picked from Tangent Anim blender278 remote Fix Alembic custom attribute axis Attribute axis was not being converted from Y-up to Z-up when importing custom vector attributes. (cherry picked from commit 679dabf34051301f82f45e3f00916bec5c6c4ebc) |
August 2, 2019, 18:00 (GMT) |
Enable Alembic velocity importing by default, cherry picked from Tangent Anim blender278 remote (cherry picked from commit b88f26ea33e758db0e9931f51e919f26becd5382) |
August 2, 2019, 18:00 (GMT) |
Fix velocity vector axis and scaling, cherry-picked from Tangent Anim blender278 remote (cherry picked from commit 5767034a1adc78188828eb9a4bcf2c802ec6dfef) |
August 2, 2019, 18:00 (GMT) |
Read stored velocities for motion blur in Cycles, cherry-picked from Tangent Anim blender278 remote (cherry picked from commit b913c65b54df2fb4f2b3253eeb1878d4282e3585) |
August 2, 2019, 17:57 (GMT) |
Fix crash when mesh doesn't have velocities, cherry-picked from Tangent Anim blender278 remote (cherry picked from commit 9dfe9c18287abee0f1bfd8927885f2884f78e1af) |
August 2, 2019, 17:57 (GMT) |
Expose velocity property in RNA, cherry-picked from Tangent Anim blender278 remote (cherry picked from commit c52d7652757a69bac49313f2e8cb7f5fff31da43) |
August 2, 2019, 17:57 (GMT) |
Implement importing velocity vectors from Alembic, cherry-picked from Tangent Anim blender278 remote (cherry picked from commit d69ee29d3aac2c79b0a1dea614449a0f615c7089) |
August 2, 2019, 17:57 (GMT) |
Fix custom Alembic attributes being ignored, cherry-picked from Tangent Anim blender278 remote (cherry-picked from commit c189931a882514a6d5c7cd35e6d2f4ca59cdcf6a) |
August 2, 2019, 17:57 (GMT) |
Expose the Alembic custom attribute option in the modifier, cherry-picked from Tangent Anim blender278 remote (cherry picked from commit d4f8ed329dcea602485f524438847165b3c0bc8b) |
August 2, 2019, 17:57 (GMT) |
Fix data mask for Alembic import, cherry-picked from Tangent Anim blender278 remote Fix data mask for Alembic import The import data mask was being ignored in some places, making more data than intended be imported. (cherry-picked from commit 769a6f68a2ae94ef0d18fcfa5562dddd5e287bcb) |
August 2, 2019, 17:57 (GMT) |
Better implementation of optional custom attribute import, cherry-picked from tangent anim blender278 remote Better implementation of optional custom attribute import Implements the same as 566a01944167aba59ae2a9f8beec920e38279e85 but in a better and cleaner way. Original commit message from that change was: Make importing custom attributes an option This makes it optional to import custom attributes, in order to save memory when it is unnecessary. (cherry picked from commit cde393c098f87153be97536bf72ae6261bd4aa82) |
August 2, 2019, 17:49 (GMT) |
Merge branch 'feature/tangent_anim_studio_ver_splash_screen' into develop |
Revision 05d85c5 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) August 2, 2019, 17:18 (GMT) |
rename |
Revision 8e9323c by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) August 2, 2019, 17:12 (GMT) |
experiment with different ways to group unlinked inputs |
Revision afe19d5 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) August 2, 2019, 16:57 (GMT) |
remember placeholder nodes after they are created |
Revision f149445 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) August 2, 2019, 16:51 (GMT) |
vector.fill_indices |
August 2, 2019, 16:49 (GMT) |
Move most of the export code to Embree Need to be compiled with a modified version of Embree available on github: https://github.com/tinou98/embree |
August 2, 2019, 16:05 (GMT) |
Manage GPU_matrix stacks per GPUContext Previous global GPU_matrix stacks weren't safe for access from multiple threads. With this, GPU_matrix stacks are concurrent in combination with GPUContext. Needed for VR session drawing on a separate thread. Reviewers: fclem, brecht Differential Revision: https://developer.blender.org/D5405 |
August 2, 2019, 16:02 (GMT) |
Fix Vector Math backward compatibility. Updated socket names. |
Revision c21f395 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) August 2, 2019, 15:42 (GMT) |
easily create dot graph from vtree data graph builder |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021