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 Sivu saatavilla vain englanninkielisenä.Blender Git Statistics -> Branches -> temp-vr-draw-thread
"Temp-vr-draw-thread" branch
Total commits : 163
Total committers : 2
First Commit : May 27, 2019
Latest Commit : August 7, 2019
Commits by Month
| Date | Number of Commits | |
|---|---|---|
| August, 2019 | 25 | |
| July, 2019 | 54 | |
| June, 2019 | 76 | |
| May, 2019 | 8 | |
Committers
| Author | Number of Commits | 
|---|---|
| Julian Eisel | 162 | 
| Ray molenkamp | 1 | 
Popular Files
| Filename | Total Edits | 
|---|---|
| wm_xr.c | 55 | 
| GHOST_XRSession.cpp | 43 | 
| GHOST_XR_intern.h | 25 | 
| GHOST_XR.cpp | 24 | 
| wm_operators.c | 24 | 
| GHOST_C-api.h | 24 | 
| wm.h | 16 | 
| GHOST_C-api.cpp | 14 | 
| wm_window.c | 14 | 
| GHOST_XrContext.cpp | 13 | 
Latest commits 
| August 7, 2019, 11:31 (GMT) | 
| Merge branch 'soc-2019-openxr' into temp-vr-draw-thread | 
| Revision 5350015 by Julian Eisel (soc-2019-openxr, temp-vr-draw-thread, vamr-openxr-module, vr_scene_inspection) August 7, 2019, 09:52 (GMT) | 
| Fix dark VR rendering on Windows Mixed Reality by appyling SRGB OETF Discussed this in length with @sobotka, and it seems WMR has an utterly broken pixel color pipeline. So we apply a SRGB OETF for this specific runtime to compensate. | 
| Revision 3483aa5 by Julian Eisel (soc-2019-openxr, temp-vr-draw-thread, vamr-openxr-module, vr_scene_inspection) August 7, 2019, 01:22 (GMT) | 
| Allow querying OpenXR runtime ID Useful in case special treatment is needed for certain runtimes. Currently only WMR gets its ID assigned correctly, others are TODO. | 
| Revision 44a220f by Julian Eisel (soc-2019-openxr, temp-vr-draw-thread, vamr-openxr-module, vr_scene_inspection) August 7, 2019, 00:20 (GMT) | 
| Merge branch 'master' into soc-2019-openxr | 
| August 5, 2019, 23:39 (GMT) | 
| Fix mistake in earlier commit, removed required call Turns out I my compile and launch directories diverged, so I was running an outdated executable. | 
| August 5, 2019, 22:41 (GMT) | 
| Merge branch 'temp-concurrent-viewport-theme' into temp-vr-draw-thread | 
| August 5, 2019, 17:02 (GMT) | 
| Cleanup: Remove unnecessary call & var | 
| August 5, 2019, 16:38 (GMT) | 
| Share code of new functions in resources.c | 
| August 5, 2019, 16:25 (GMT) | 
| Cover all UI_GetTheme calls in draw manager Previous commit wasn't nearly covering all of them. | 
| August 5, 2019, 14:38 (GMT) | 
| Merge branch 'temp-concurrent-viewport-theme' into temp-vr-draw-thread | 
| August 5, 2019, 10:53 (GMT) | 
| Merge branch 'soc-2019-openxr' into temp-vr-draw-thread | 
| Revision 5274c5c by Julian Eisel (soc-2019-openxr, temp-vr-draw-thread, vamr-openxr-module, vr_scene_inspection) August 5, 2019, 10:52 (GMT) | 
| Merge branch 'master' into soc-2019-openxr | 
| August 5, 2019, 10:50 (GMT) | 
| Merge branch 'master' into temp-concurrent-viewport-theme | 
| August 5, 2019, 09:55 (GMT) | 
| Avoid change to global theme state in draw-manager Changing the global state would obviously cause issues for async execution. This is the simplest solution for a simple problem. Reviewers: fclem, brecht Differential Revision: https://developer.blender.org/D5413 | 
| August 2, 2019, 23:51 (GMT) | 
| Remove unnecessary calls | 
| August 2, 2019, 22:50 (GMT) | 
| Merge branch 'temp-gpu-context-matrix' into temp-vr-draw-thread Solves drawing issues while drawing the VR session. | 
| August 2, 2019, 21:37 (GMT) | 
| Merge branch 'soc-2019-openxr' into temp-vr-draw-thread | 
| Revision 0d70afe by Julian Eisel (soc-2019-openxr, temp-vr-draw-thread, vamr-openxr-module, vr_scene_inspection) August 2, 2019, 21:35 (GMT) | 
| Merge branch 'master' into soc-2019-openxr | 
| August 2, 2019, 16:05 (GMT) | 
| Manage GPU_matrix stacks per GPUContext Previous global GPU_matrix stacks weren't safe for access from multiple threads. With this, GPU_matrix stacks are concurrent in combination with GPUContext. Needed for VR session drawing on a separate thread. Reviewers: fclem, brecht Differential Revision: https://developer.blender.org/D5405 | 
| August 2, 2019, 11:45 (GMT) | 
| Keep a single OpenGL/GPU context alive on the drawing thread Avoids expensive context switches. | 
MiikaHweb - Blender Git Statistics v1.06

 MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021