Revision c76ed17 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) June 8, 2019, 11:28 (GMT) |
method to fill an ArrayRef |
Revision 941159f by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) June 8, 2019, 10:59 (GMT) |
emitter can decide which attributes it initializes |
Revision e3d3d2e by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) June 8, 2019, 10:38 (GMT) |
introduce concept of particle block slices |
Revision 3fd4418 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) June 8, 2019, 10:37 (GMT) |
fix lazy init unit test |
Revision c0b3637 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) June 8, 2019, 10:37 (GMT) |
easy access last element in vector |
Revision 3c04bdb by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) June 8, 2019, 09:54 (GMT) |
cleanup naming and implement some destructors |
June 8, 2019, 08:49 (GMT) |
[Fast import/export] Fixed STL export UI |
June 8, 2019, 04:26 (GMT) |
Fix: Use correct icon for armature deform constraint Use constraint icon rather than modifier icon for consistency |
June 8, 2019, 02:55 (GMT) |
Progress on implementation of profile orientation regularization |
Revision 17804e4 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) June 7, 2019, 21:12 (GMT) |
experiment with an emitter abstraction |
Revision dbc50aa by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) June 7, 2019, 20:43 (GMT) |
initial deletion or particles and compression of blocks |
June 7, 2019, 17:06 (GMT) |
Cloth: split edges implemented partially Currently splitting is done by BM_edge_split() but this is not ideal because we are working with triangulated meshes, so we would prefer the split edge function to split and triangulate that nearby area rather than the current approach of splitting first and then triangulating whole mesh after all the BM_edge_split() have been called. TODO: need to figure out why split edges doesn't work for meshes with UVs that have angles other than 90 degrees. |
Revision c2fa4a3 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) June 7, 2019, 16:07 (GMT) |
test NamedBuffersRef abstraction to separate components More specifically this separates implementation details of Forces and ParticleBlocks. |
Revision 9351db7 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) June 7, 2019, 15:50 (GMT) |
work-in-progress functions to compress a set of particle blocks |
Revision 4c0e7a2 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) June 7, 2019, 15:18 (GMT) |
initial particles container |
June 7, 2019, 14:27 (GMT) |
Mask filter: Dirty and constrast mask filters The funcionality should be the same as the dirty vertex colors operator. This filter can be used to generate cavity mask for sculpting and painting. I also added a contrast filter to control the cavity mask. The contrast filter can be implemented with a real time preview in a future version instead of incrementing the contrast with fixed steps. |
Revision d0cbd39 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) June 7, 2019, 13:53 (GMT) |
initial force implementation |
Revision 2c519ce by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) June 7, 2019, 13:53 (GMT) |
simple Vec3 type |
Revision 2bcf091 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) June 7, 2019, 13:13 (GMT) |
control simulation with some properties |
June 7, 2019, 11:46 (GMT) |
Merge branch 'tangent28_cycles_feature_overrides' into tangent28_develop |
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