Blender Git Commits

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June 8, 2019, 11:28 (GMT)
method to fill an ArrayRef
June 8, 2019, 10:59 (GMT)
emitter can decide which attributes it initializes
June 8, 2019, 10:38 (GMT)
introduce concept of particle block slices
June 8, 2019, 10:37 (GMT)
fix lazy init unit test
June 8, 2019, 10:37 (GMT)
easy access last element in vector
June 8, 2019, 09:54 (GMT)
cleanup naming and implement some destructors
June 8, 2019, 08:49 (GMT)
[Fast import/export] Fixed STL export UI
June 8, 2019, 04:26 (GMT)
Fix: Use correct icon for armature deform constraint

Use constraint icon rather than modifier icon for consistency
June 8, 2019, 02:55 (GMT)
Progress on implementation of profile orientation regularization
June 7, 2019, 21:12 (GMT)
experiment with an emitter abstraction
June 7, 2019, 20:43 (GMT)
initial deletion or particles and compression of blocks
June 7, 2019, 17:06 (GMT)
Cloth: split edges implemented partially

Currently splitting is done by BM_edge_split() but this is not ideal because we are working with triangulated meshes, so we would prefer the split edge function to split and triangulate that nearby area rather than the current approach of splitting first and then triangulating whole mesh after all the BM_edge_split() have been called.
TODO: need to figure out why split edges doesn't work for meshes with UVs that have angles other than 90 degrees.
June 7, 2019, 16:07 (GMT)
test NamedBuffersRef abstraction to separate components

More specifically this separates implementation details of
Forces and ParticleBlocks.
June 7, 2019, 15:50 (GMT)
work-in-progress functions to compress a set of particle blocks
June 7, 2019, 15:18 (GMT)
initial particles container
June 7, 2019, 14:27 (GMT)
Mask filter: Dirty and constrast mask filters

The funcionality should be the same as the dirty vertex colors operator.
This filter can be used to generate cavity mask for sculpting and
painting. I also added a contrast filter to control the cavity mask.
The contrast filter can be implemented with a real time preview in a
future version instead of incrementing the contrast with fixed steps.
June 7, 2019, 13:53 (GMT)
initial force implementation
June 7, 2019, 13:53 (GMT)
simple Vec3 type
June 7, 2019, 13:13 (GMT)
control simulation with some properties
June 7, 2019, 11:46 (GMT)
Merge branch 'tangent28_cycles_feature_overrides' into tangent28_develop
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021