April 5, 2019, 21:04 (GMT) |
Mantaflow: Updated fluid UI to handle locked UI during bake Since bake locks the UI it needs to show a hint on how to pause / cancel the bake job |
April 5, 2019, 21:01 (GMT) |
Merge branch 'mantaWrapper' into pythonScripts |
April 5, 2019, 20:59 (GMT) |
Mantaflow: Updated fluid wrapper and script files Includes setup in which inflow is applied on mantaflow side |
April 5, 2019, 20:45 (GMT) |
Cycles: Adaptive sampling support for split kernel/OpenCL. |
April 5, 2019, 19:45 (GMT) |
Merge branch 'mantaFiles' into mantaWrapper |
April 5, 2019, 19:38 (GMT) |
Mantaflow: Updated manta preprocessed files New pp files with updated init plugin |
Revision 1456a03 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) April 5, 2019, 17:31 (GMT) |
initial IR for vector addition |
Revision 0f42dd8 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) April 5, 2019, 16:57 (GMT) |
new Vector Math node |
Revision cb15821 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) April 5, 2019, 16:44 (GMT) |
Generate LLVM IR for Mul and Sin |
Revision f1be941 by Antonio Vazquez (greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval) April 5, 2019, 16:29 (GMT) |
Merge branch 'master' into greasepencil-object |
April 5, 2019, 15:56 (GMT) |
Sculpt vertex colors: Initial implementation This adds a new CustomDataLayer to store per vertex color data in a way that can be used from sculpt mode. This vertex paint mode uses the same brush, pbvh, undo and rendering code as sculpt mode, so it has much better performance. It also enables other features like sculpting and painting at the same time. I also added some extra features that are needed to start testing this paint mode, such as: - New paint brush optimized for painting. It doesn't modify any vertex position data. - Sculpt mode sample color operator that uses the active vertex from the cursor - Remesh reprojection support: sculpt vertex colors are reprojected into the new mesh when using the remesh operator if the mesh has that option enabled. - Store and load sculpt vertex colors into the regular vertex color layers to keep compatibility. - Use the single color display mode to disable sculpt vertex colors in sculpt mode. A lot of decisions needs to be made to integrate this in Blender, so I decided to keep the implementation as unintrusive as possible to start working on the tools. This has the following limitations: - Sculpt and paint at the same time is only enabled in the draw brush. You need to set the Color Mode to Mix in the brush options. - Dyntopo and multires modes and viewport display are broken - Only mix as a color blend mode - No brush texture support - Sculpt and color share the same strength - Limited to one layer per object - No rendering support. You will need to copy the sculpt vertex colors to the old color layers first. All of these issues should be addressed once the main workflow, final UI and behavior are decided. |
Revision 6fa863f by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) April 5, 2019, 10:45 (GMT) |
Sin operation in Float Math node |
Revision 3273d6b by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) April 5, 2019, 10:31 (GMT) |
remove notes and unused variable |
Revision 4a37207 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) April 5, 2019, 10:29 (GMT) |
use the socket name directly, instead of a getter function |
Revision 52ff44d by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) April 5, 2019, 10:10 (GMT) |
Validate more aspects of the node tree while syncing |
Revision 23a8864 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) April 5, 2019, 09:32 (GMT) |
Splitup C API for separate components in different files |
April 4, 2019, 19:30 (GMT) |
fix for inner uv and fractal / bmesh |
Revision 072fbb0 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) April 4, 2019, 15:53 (GMT) |
fix for reroute nodes |
Revision 2865ca6 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) April 4, 2019, 15:49 (GMT) |
Merge branch 'master' into functions |
Revision f1470a8 by YimingWu (greasepencil-object, greasepencil-refactor, soc-2018-npr, soc-2019-npr, temp-gpencil-eval) April 4, 2019, 13:57 (GMT) |
Fix modifier api |
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