Revision 46f5cf2 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) March 20, 2019, 11:53 (GMT) |
remove code that is not used currently |
Revision a2ca81b by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) March 20, 2019, 11:46 (GMT) |
initial version of less automatic inferencer |
March 20, 2019, 02:34 (GMT) |
Voxel Remesher: Add remesher parameters to mesh datablock I tested several UI integrations: -Running the remesher from an operator and adjusting the parameters with the redo panel freezes the interface with high-res meshes. It looks cool, but it is not that useful. -Integrating it into a tool does not store per object remesh configurations. It also forces the user to switch the tool when he/she is sculpting just to recalculate the topology. Storing the remesher options per mesh is the best option I found. Now, the remesher is found in the properties panel under the mesh tab. The user can assign it to the quick favorites menu or add a keyboard shortcut. Remesher parameters can be adjusted there. They are stored per mesh. This way, remesher parameters of each mesh are preserved when sculpting different objects at different levels of details. In the future, the user will be able to choose different remeshing algorithms (triangulation, quadriflow...) from there and assign them to the mesh. All of them will be executed by the same remesh operator and some of them will share some options (like smooth normals). |
March 19, 2019, 22:07 (GMT) |
Voxel remesher: Add support for undo from sculpt mode Only undo for now, no redo. This will need a lot of work and refactoring in the future (it has a lot of bugs), but now it is safer to test new features without losing work. |
Revision 7533b44 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) March 19, 2019, 16:11 (GMT) |
decision id cleanup |
Revision 24bab81 by Antonio Vazquez (greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval) March 19, 2019, 15:25 (GMT) |
Merge branch 'master' into greasepencil-object |
Revision 67143db by Antonio Vazquez (greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval) March 19, 2019, 13:07 (GMT) |
GPencil: Add gradient opacity parameter to topbar |
Revision 12655c3 by Antonio Vazquez (greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval) March 19, 2019, 12:51 (GMT) |
GPencil: Cleanup unused code |
Revision b513f29 by Antonio Vazquez (greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval) March 19, 2019, 12:49 (GMT) |
GPencil: Change Text for Gradient parameter |
Revision 530d81c by Antonio Vazquez (greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval) March 19, 2019, 12:44 (GMT) |
GPencil: More changes in gradient calculation for points |
Revision 2ba4164 by Antonio Vazquez (greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval) March 19, 2019, 11:27 (GMT) |
GPencil: More changes to gradient factors |
Revision 4c499e6 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) March 19, 2019, 11:05 (GMT) |
Merge branch 'master' into functions |
Revision fae338b by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) March 19, 2019, 11:03 (GMT) |
initial variadic list declaration |
Revision 37bb26a by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) March 19, 2019, 10:06 (GMT) |
cleanup list function generation |
Revision 882ce68 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) March 19, 2019, 09:51 (GMT) |
cleanup graph generation for combine lists and get list element |
Revision f7a9d8f by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) March 19, 2019, 09:40 (GMT) |
cleanup Graph generation for Append to List node |
March 19, 2019, 01:13 (GMT) |
Mask tools: Option to mask only front faces with lasso mask It still needs to be added to the keymap or as a tool setting. |
March 18, 2019, 19:28 (GMT) |
Merge branch 'master' into asset-engine Kinda painful merge thanks to extensive changes to things like Main listbases names, linking code, etc. Conflicts: source/blender/blenkernel/BKE_library.h source/blender/blenloader/BLO_readfile.h source/blender/blenloader/intern/readfile.c source/blender/blenloader/intern/writefile.c source/blender/makesdna/DNA_space_types.h source/blender/windowmanager/intern/wm_files_link.c |
March 18, 2019, 16:30 (GMT) |
Merge branch 'master' into sculpt-mode-features |
Revision c7e2b27 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) March 18, 2019, 15:08 (GMT) |
Merge branch 'master' into functions |
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