August 19, 2021, 06:25 (GMT) |
Merge branch 'master' into soc-2021-vse-strip-thumbnails |
August 19, 2021, 05:30 (GMT) |
SOC2021 Porting Modifiers To nodes all This branch merges all branches from soc2021 porting modifiers to nodes into one. The branche is mainly used to make a testbuild. |
August 19, 2021, 04:43 (GMT) |
* BM_mesh_remap can now reorder loops * Wrote yet another BKE_pbvh_reorder_bmesh function |
August 18, 2021, 19:47 (GMT) |
Cleanup: Forces |
August 18, 2021, 18:49 (GMT) |
Fix crash with Render Layers node after addition of Position pass |
August 18, 2021, 18:31 (GMT) |
Fix black Combined pass when using Denoising Data passes There is a conflict in the new passes code when having an identical Combined and Noisy Image pass. For now leave out the Noisy Image pass in this case, it's not obvious the extra memory and disk space usage is worth the convenience. |
Revision 41a8147 by Jacques Lucke (temp-geometry-nodes-fields, temp-geometry-nodes-fields--anonymous-attributes, temp-geometry-nodes-fields--fields, temp-geometry-nodes-fields--fields-jacques, temp-multi-function-procedure, temp-parallel-multi-function) August 18, 2021, 18:19 (GMT) |
refactor procedure executor |
Revision aa2822d by Jacques Lucke (temp-geometry-nodes-fields, temp-geometry-nodes-fields--anonymous-attributes, temp-geometry-nodes-fields--fields, temp-geometry-nodes-fields--fields-jacques, temp-multi-function-procedure, temp-parallel-multi-function) August 18, 2021, 18:18 (GMT) |
cleanup |
August 18, 2021, 18:17 (GMT) |
Fix: Incorrect acceleration. Store velocities of only the last substep, subtract previous velocity from current |
August 18, 2021, 18:05 (GMT) |
Cycles X: abstract new GPU kernels to be less CUDA specific With the idea of being able to reuse this for HIP and hopefully other devices. Also cleans up compat.h for CUDA and OptiX a bit and makes them more consistent. |
August 18, 2021, 17:34 (GMT) |
Cleanup: Constraints and panels |
August 18, 2021, 15:03 (GMT) |
Cycles X: Use display pass directly from Film Previously the display pass was used from the KernelFilm, which requires a device update between display pass modification and GPU display update. Such update is avoidable by using display pass from film. With the current state of the code should not be user level changes, but this allows to have more instant display pass update when GPU display is used for non-interactive rendering. Possible improvement would be to separate display pass from node graph so that change to film's display pass does not cause `device_update`. Differential Revision: https://developer.blender.org/D12243 |
August 18, 2021, 15:00 (GMT) |
Fix Cycles X crash in volume scatter without lights Check whether there is direct light in the scene before picking a light. Differential Revision: https://developer.blender.org/D12257 |
August 18, 2021, 14:18 (GMT) |
Merge branch 'master' into asset-greasepencil |
Revision 55b333d by Jacques Lucke (temp-geometry-nodes-fields, temp-geometry-nodes-fields--anonymous-attributes, temp-geometry-nodes-fields--fields, temp-geometry-nodes-fields--fields-jacques, temp-multi-function-procedure, temp-parallel-multi-function) August 18, 2021, 14:14 (GMT) |
Merge branch 'master' into mf-procedure |
Revision 62d485e by Jacques Lucke (temp-geometry-nodes-fields-prototype, temp-geometry-nodes-fields-prototype-visualization) August 18, 2021, 12:53 (GMT) |
initial evaluate curve node |
Revision cd6eb65 by Jacques Lucke (temp-geometry-nodes-fields-prototype, temp-geometry-nodes-fields-prototype-visualization) August 18, 2021, 12:44 (GMT) |
cleanup |
August 18, 2021, 12:30 (GMT) |
Version bump: 2.93.4-rc |
Revision d337c20 by Jacques Lucke (temp-geometry-nodes-fields-prototype, temp-geometry-nodes-fields-prototype-visualization) August 18, 2021, 11:31 (GMT) |
fix use after free in socket inspection For now I just evaluate constant fields immediately. The issue was that parts of the fields was freed already when socket inspection runs. |
Revision a715aec by Jacques Lucke (temp-geometry-nodes-fields-prototype, temp-geometry-nodes-fields-prototype-visualization) August 18, 2021, 10:53 (GMT) |
initial sample mesh surface This is a field based alternative for the attribute transfer node. The main goal here is to experiment with how attribute transfer should be done with fields. |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021