Blender Git Loki

Blender Git commits from all branches.

Page: 1496 / 2888

June 11, 2018, 12:39 (GMT)
Add UDIM support to the Cycles Image node

SVM only for now, OSL will come later.
June 11, 2018, 12:21 (GMT)
Use flexible spacing for timeline editor
June 11, 2018, 12:18 (GMT)
UI: Flexible spacing

This support layout.flexible_spacing() to be used by headers as a way to
dynamically separate the ui buttons.

Right now no UI file is changed, though we can use this right away in the
timeline, and shortly after in the viewport header (moving settings from
the topbar to it).
June 11, 2018, 10:22 (GMT)
depth behave weird, fixed multisample on snake result.
June 11, 2018, 09:38 (GMT)
Fix segment fault in weight paint for 2.8 old files

This code would be moved to versioning code after merge, but now it's required to manage files created with previous versions of 2.8 (not 2.7x)
June 11, 2018, 09:27 (GMT)
Remove mode switching custom code

This code is not required because the mode switching is not done with keys 1..9
June 11, 2018, 09:16 (GMT)
Rename IMA_SRC_UDIM to IMA_SRC_TILED
June 11, 2018, 07:40 (GMT)
Support UDIMs in Image Space operators
June 11, 2018, 07:02 (GMT)
added depth-alpha line style control (pre multiply)
June 11, 2018, 06:55 (GMT)
Merge branch 'blender2.8' into greasepencil-object
June 11, 2018, 06:02 (GMT)
Add: depth controlled line width.
June 11, 2018, 02:38 (GMT)
Added multisampe support functions in DRW. transform_to_screen later.
June 11, 2018, 01:54 (GMT)
Merge remote-tracking branch 'remotes/origin/blender2.8' into soc-2018-npr

Conflicts:
source/tools
June 10, 2018, 21:14 (GMT)
Implement basic UDIM grid drawing
June 10, 2018, 20:43 (GMT)
Automatically find and load all UDIM tiles even if only the 1001 tile is selected
June 10, 2018, 19:17 (GMT)
Add first parts of UDIM support in the core image code

Internally, UDIMs are handled very similar to sequences - they consist of a list
of files (containing a sequential number in their name) that all belong to one
Image datablock. This means that existing code like the IBuf cache can be reused.

The current drawing and opening code are just a minimal implementation to test
the core code, they'll be improved of course.
June 10, 2018, 18:56 (GMT)
Move multisample textures to texture list

If the texture is in e_data is shared for all viewports and fails.
June 10, 2018, 18:18 (GMT)
Cleanup GP multisample code
June 10, 2018, 15:15 (GMT)
Updates to volume kernel tiling function.

1. OpenCL and CUDA support (mostly untested).
2. Change name of offsets to grid_info since it needs to keep track of
other info as well.
3. Several speed and memory optimizations.
June 10, 2018, 14:47 (GMT)
Merge branch 'blender2.8' into greasepencil-object
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021