Blender Git Loki

Blender Git commits from all branches.

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July 18, 2017, 13:13 (GMT)
Move Amber into own folder.
July 18, 2017, 13:10 (GMT)
Added snapping to rotate normal.

Also added a ui function to point_normals which allows easier editing by creating a sphere box. Shown when align is enabled.
July 18, 2017, 12:25 (GMT)
Verify scene pointer before moving frame
July 18, 2017, 12:17 (GMT)
Fix typo within Claude engine.

Not working though, something about handshake failing when trying to
update credentials...
July 18, 2017, 12:16 (GMT)
Noise modifier move full stroke

Now it's possible to move points or full stroke
July 18, 2017, 11:11 (GMT)
Bugfix, parts now no longer disappear.
(Division by 0)
July 18, 2017, 10:21 (GMT)
Merge branch 'master' into asset-engine
July 18, 2017, 10:08 (GMT)
Add more BKE generic way to create an override, make Image mostly overridable, fix a bug in RNA.
July 18, 2017, 10:06 (GMT)
Add step parameter to Noise modifier

Now it is possible to define a number of frames between recalculate random noise. This allows to reduce the speed of change because before, sometimes was too fast.
July 18, 2017, 09:34 (GMT)
Minor bugfix, jagged lines on the right side of tubes.
Interpolation needs to be within 0...1
July 18, 2017, 09:08 (GMT)
Merge branch 'id_copy_refactor' into id_override_static
July 18, 2017, 09:08 (GMT)
Merge branch 'master' into id_copy_refactor
July 18, 2017, 09:07 (GMT)
Merge branch 'master' into id_override_static
July 18, 2017, 08:50 (GMT)
Support several palettes in Tint modifier

When create a new set of color, support to have several colors with the same name in different palettes
July 18, 2017, 08:27 (GMT)
added setup for bubble particles

blender internal particle setup (not manta side), i.e. UI, particle system creation / deletion, particle IO.
July 18, 2017, 08:20 (GMT)
Fix T52100: Buffer stroke is not visible if paint over fill

If paint a stroke over a fill area, the drawing stroke was not visible while drawing and only when finish the stroke.

The drawing pass was mixing the with mix pass and now reuse the stroke mix. This solve the problem and increase the drawing speed because only one mix pass is necessary
July 18, 2017, 08:12 (GMT)
Eevee: Fix clip/hashed alpha prepass/shadow crash.
July 18, 2017, 08:12 (GMT)
Eevee: SSR: Encode Normal in buffer and add cubemap fallback.

Normals can point away from the camera so we cannot just put XY in the buffer and reconstruct Z later as we would not know the sign of Z.
July 18, 2017, 08:12 (GMT)
Eevee: SSR: Output ssr datas to buffers.

Output in 2 buffers Normals, Specular Color and roughness.
This way we can raytrace in a defered fashion and blend the exact contribution of the specular lobe on top of the opaque pass.
July 18, 2017, 08:12 (GMT)
Eevee: Ssr: Add ssr id to glossy nodes.

An id is given to each glossy node in order to determine which specular lobe is using ssr.
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021