Blender Git Loki

Blender Git commits from all branches.

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May 31, 2017, 10:35 (GMT)
Merge branch 'blender2.8' into workspaces
May 31, 2017, 07:02 (GMT)
Fix face-map button being greyed out
May 31, 2017, 06:59 (GMT)
Fix selecting bones
May 31, 2017, 06:39 (GMT)
Ensure pose-mode cache exists

Files that were saved in pose-mode or selecting pose bones,
would have invalid cache.
May 31, 2017, 05:04 (GMT)
Merge branch 'blender2.8' into custom-manipulators
May 30, 2017, 23:25 (GMT)
Refactor workspace data accessing

Following Campbell's and Bastien's suggestion to avoid the
all-or-nothing approach of using private headers.
Instead of using private headers we do some trickery to mark struct
members or whole structs as private.
This way we don't have to go overkill with accessors/mutators but keep
them where it makes sense.

For now this adds a macro based on DNA_DEPRECATED, just to mark certain
struct members as workspace-private (throws 'deprecated' warning if used
outside of workspace.c -- this doesn't work on MSVC though, not sure on
Clang).

Also, this adds a macro to mark struct members as workspace and file
read/write private, not sure if this is really worth it. Just thought it
might be worth considering, since some data is really workspace internal
but needs to be exposed for file read/write.
May 30, 2017, 15:44 (GMT)
performance improvement with convert to keyframes and new adaptive keyframe option (threshold of changes)
May 30, 2017, 15:34 (GMT)
Merge branch 'blender2.8' into custom-manipulators
May 30, 2017, 15:22 (GMT)
Merge branch 'master' into asset-engine
May 30, 2017, 14:41 (GMT)
Initial commit on: Adaptive spacing (based on diff by LetterRip see:T50939).
First prototype to calculate spacing distance by measuring distance drawn on surface rather than drawn on screen.
The code is just a prototype, it needs a clean up and further testing.
May 30, 2017, 14:20 (GMT)
Merge branch 'master' into id_override_static
May 30, 2017, 09:55 (GMT)
fmap-only option now only works with active object

This may change but for now match clay/eevee.
May 30, 2017, 09:13 (GMT)
Limit only face-map option to active-pose armature
May 30, 2017, 09:03 (GMT)
Show only face-map now works in clay/eevee engines
May 30, 2017, 08:30 (GMT)
Merge branch 'blender2.8' into custom-manipulators
May 30, 2017, 08:19 (GMT)
Fix typo
May 30, 2017, 07:40 (GMT)
Sync with 2.8
May 30, 2017, 07:36 (GMT)
Minor edits
May 30, 2017, 07:30 (GMT)
Missed while updating custom-data again!
May 30, 2017, 07:23 (GMT)
Rename object_fmap -> object_facemap_ops

Also ED_fmap -> ED_object_facemap
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021