May 31, 2017, 10:35 (GMT) |
Merge branch 'blender2.8' into workspaces |
May 31, 2017, 07:02 (GMT) |
Fix face-map button being greyed out |
May 31, 2017, 06:59 (GMT) |
Fix selecting bones |
May 31, 2017, 06:39 (GMT) |
Ensure pose-mode cache exists Files that were saved in pose-mode or selecting pose bones, would have invalid cache. |
May 31, 2017, 05:04 (GMT) |
Merge branch 'blender2.8' into custom-manipulators |
May 30, 2017, 23:25 (GMT) |
Refactor workspace data accessing Following Campbell's and Bastien's suggestion to avoid the all-or-nothing approach of using private headers. Instead of using private headers we do some trickery to mark struct members or whole structs as private. This way we don't have to go overkill with accessors/mutators but keep them where it makes sense. For now this adds a macro based on DNA_DEPRECATED, just to mark certain struct members as workspace-private (throws 'deprecated' warning if used outside of workspace.c -- this doesn't work on MSVC though, not sure on Clang). Also, this adds a macro to mark struct members as workspace and file read/write private, not sure if this is really worth it. Just thought it might be worth considering, since some data is really workspace internal but needs to be exposed for file read/write. |
Revision fe95515 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) May 30, 2017, 15:44 (GMT) |
performance improvement with convert to keyframes and new adaptive keyframe option (threshold of changes) |
May 30, 2017, 15:34 (GMT) |
Merge branch 'blender2.8' into custom-manipulators |
May 30, 2017, 15:22 (GMT) |
Merge branch 'master' into asset-engine |
May 30, 2017, 14:41 (GMT) |
Initial commit on: Adaptive spacing (based on diff by LetterRip see:T50939). First prototype to calculate spacing distance by measuring distance drawn on surface rather than drawn on screen. The code is just a prototype, it needs a clean up and further testing. |
May 30, 2017, 14:20 (GMT) |
Merge branch 'master' into id_override_static |
May 30, 2017, 09:55 (GMT) |
fmap-only option now only works with active object This may change but for now match clay/eevee. |
May 30, 2017, 09:13 (GMT) |
Limit only face-map option to active-pose armature |
May 30, 2017, 09:03 (GMT) |
Show only face-map now works in clay/eevee engines |
May 30, 2017, 08:30 (GMT) |
Merge branch 'blender2.8' into custom-manipulators |
May 30, 2017, 08:19 (GMT) |
Fix typo |
May 30, 2017, 07:40 (GMT) |
Sync with 2.8 |
May 30, 2017, 07:36 (GMT) |
Minor edits |
May 30, 2017, 07:30 (GMT) |
Missed while updating custom-data again! |
May 30, 2017, 07:23 (GMT) |
Rename object_fmap -> object_facemap_ops Also ED_fmap -> ED_object_facemap |
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