August 4, 2021, 11:10 (GMT) |
improve search |
August 4, 2021, 10:40 (GMT) |
quiet warnings |
August 4, 2021, 10:34 (GMT) |
Merge branch 'master' into temp-geometry-nodes-expandable-geometry-socket-prototype |
August 4, 2021, 10:11 (GMT) |
Fix denoising of shadow catcher pass in Cycles X Something what slipped through misread of the documentation: normal pass implies requirement of the albedo pass. |
August 4, 2021, 09:59 (GMT) |
Cycles X: Log OIDN error Ideally would communicate this to the interface, but those errors are mainly useful for development and should happen in the release builds. |
August 4, 2021, 09:57 (GMT) |
Fix OIDN guiding passes filtered multiple times in Cycles X Was happening for shadow catcher passes, caused by missing filtered flag assignment. |
August 4, 2021, 08:50 (GMT) |
Merge remote-tracking branch 'origin/master' into temp-lineart-contained |
August 4, 2021, 08:41 (GMT) |
Merge remote-tracking branch 'origin/master' into lineart-shadow |
August 4, 2021, 08:40 (GMT) |
LineArt: Image boundary trimming. |
August 4, 2021, 08:38 (GMT) |
Compositor: Full frame Lens Distortion node |
August 4, 2021, 08:15 (GMT) |
LineArt: Image boundary trimming. |
August 4, 2021, 06:59 (GMT) |
modifier: adaptive_remesh: collapse edge only if collapseable |
August 4, 2021, 06:58 (GMT) |
adaptive_cloth: mesh: collapse edges: remove dump file statements |
August 4, 2021, 05:57 (GMT) |
adaptive_cloth: mesh: is_edge_collapseable() The collapse edge operation doesn't support one type of edge collapse. When the collapse is across seams, it is possible for one vert v1 to be asked to collapsed into multiple verts v2. Now deciding which v2 to consider is a difficult task, so not handling it right now. |
August 4, 2021, 05:50 (GMT) |
Merge branch 'master' into soc-2021-curves |
August 4, 2021, 05:12 (GMT) |
adaptive_cloth: mesh: collapse edge: tackle edge case During an across seams collapse edge, it is possible that n1 might still have v1 attached to it. Take the example of a icosphere's bottom most vert collapsed into some other neighbouring vert. For this, make v1.node point to n1 so essentially, v1 has been converted to v2 instead of removing it. |
August 4, 2021, 04:46 (GMT) |
adaptive_cloth: mesh: face edge linkage checks improvement It is not necessary for the face to have it's verts available, because delete_edge() can remove the verts from the face. So this check ensures that there is no out of bounds access. |
August 4, 2021, 04:30 (GMT) |
Change rpath to `@loader_path/../Resources/${BLENDER_VERSION}/lib` Check if that fixes the codesign error. |
August 4, 2021, 04:01 (GMT) |
adaptive_cloth: mesh: collapse edge across seams It works for most cases. There is one case that is difficult to do for, when v1 has two v2 to collapse into. Will add a check to make sure the edge is collapsed only if collapse-able. |
Revision db821af by Siddhartha Jejurkar (soc-2021-uv-edge-select-support, soc-2021-uv-editor-improvements-edge-selection) August 4, 2021, 00:49 (GMT) |
Fix: Invert selection and free unreleased memory - Free unreleased memory from vertex map - Select Invert operator now works with UV face select mode as well |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021