Blender Git Loki

Blender Git commits from all branches.

Page: 184 / 2888

August 4, 2021, 11:10 (GMT)
improve search
August 4, 2021, 10:40 (GMT)
quiet warnings
August 4, 2021, 10:34 (GMT)
Merge branch 'master' into temp-geometry-nodes-expandable-geometry-socket-prototype
August 4, 2021, 10:11 (GMT)
Fix denoising of shadow catcher pass in Cycles X

Something what slipped through misread of the documentation:
normal pass implies requirement of the albedo pass.
August 4, 2021, 09:59 (GMT)
Cycles X: Log OIDN error

Ideally would communicate this to the interface, but those errors
are mainly useful for development and should happen in the release
builds.
August 4, 2021, 09:57 (GMT)
Fix OIDN guiding passes filtered multiple times in Cycles X

Was happening for shadow catcher passes, caused by missing filtered
flag assignment.
August 4, 2021, 08:50 (GMT)
Merge remote-tracking branch 'origin/master' into temp-lineart-contained
August 4, 2021, 08:41 (GMT)
Merge remote-tracking branch 'origin/master' into lineart-shadow
August 4, 2021, 08:40 (GMT)
LineArt: Image boundary trimming.
August 4, 2021, 08:38 (GMT)
Compositor: Full frame Lens Distortion node
August 4, 2021, 08:15 (GMT)
LineArt: Image boundary trimming.
August 4, 2021, 06:59 (GMT)
modifier: adaptive_remesh: collapse edge only if collapseable
August 4, 2021, 06:58 (GMT)
adaptive_cloth: mesh: collapse edges: remove dump file statements
August 4, 2021, 05:57 (GMT)
adaptive_cloth: mesh: is_edge_collapseable()

The collapse edge operation doesn't support one type of edge
collapse. When the collapse is across seams, it is possible for one
vert v1 to be asked to collapsed into multiple verts v2. Now deciding
which v2 to consider is a difficult task, so not handling it right now.
August 4, 2021, 05:50 (GMT)
Merge branch 'master' into soc-2021-curves
August 4, 2021, 05:12 (GMT)
adaptive_cloth: mesh: collapse edge: tackle edge case

During an across seams collapse edge, it is possible that n1 might
still have v1 attached to it. Take the example of a icosphere's bottom
most vert collapsed into some other neighbouring vert.

For this, make v1.node point to n1 so essentially, v1 has been
converted to v2 instead of removing it.
August 4, 2021, 04:46 (GMT)
adaptive_cloth: mesh: face edge linkage checks improvement

It is not necessary for the face to have it's verts available, because
delete_edge() can remove the verts from the face. So this check
ensures that there is no out of bounds access.
August 4, 2021, 04:30 (GMT)
Change rpath to `@loader_path/../Resources/${BLENDER_VERSION}/lib`

Check if that fixes the codesign error.
August 4, 2021, 04:01 (GMT)
adaptive_cloth: mesh: collapse edge across seams

It works for most cases. There is one case that is difficult to do
for, when v1 has two v2 to collapse into. Will add a check to make
sure the edge is collapsed only if collapse-able.
August 4, 2021, 00:49 (GMT)
Fix: Invert selection and free unreleased memory

- Free unreleased memory from vertex map
- Select Invert operator now works with UV face select mode as well
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021