October 21, 2016, 13:25 (GMT) |
Cycles: Remove tile splitting logic for split kernel This is a huge reduction in code that was very hard to work with. It will be much easier to go forward now that it is gone. Unfortunate downside to not having tile splitting anymore is if the tile size is set too large the user could get an out of memory error. We will have to fix this at some point, but for now getting the kernel to run on CPU is more important. Also at this point the host side of the split kernel is almost entirely independent of the underlying device, so work on CPU implementation can finally start. |
October 21, 2016, 12:59 (GMT) |
Cleanups to make the patch lean |
October 21, 2016, 12:51 (GMT) |
'gmon.out' should have never been here |
October 21, 2016, 12:50 (GMT) |
Merge remote-tracking branch 'origin/blender2.8' into pbr-viewport |
October 21, 2016, 12:29 (GMT) |
Merge remote-tracking branch 'origin/blender2.8' into pbr-viewport Conflicts: source/blender/blenloader/intern/versioning_270.c source/blender/editors/space_view3d/drawobject.c |
October 21, 2016, 08:39 (GMT) |
Merge branch 'master' into soc-2016-multiview |
October 21, 2016, 07:27 (GMT) |
Put spaces in the parameter names of the shader node |
October 21, 2016, 06:51 (GMT) |
Removed code that isn't in use anymore |
October 21, 2016, 06:50 (GMT) |
Code style cleanup |
October 20, 2016, 23:57 (GMT) |
Implement new rotation manipulators |
October 20, 2016, 22:51 (GMT) |
Add view aligned circle manipulator for free translation |
October 20, 2016, 21:40 (GMT) |
Merge remote-tracking branch 'origin/blender2.8' into pbr-merge Conflicts: source/blender/blenloader/intern/versioning_defaults.c source/blender/editors/space_view3d/drawobject.c source/blender/editors/space_view3d/space_view3d.c source/blender/editors/space_view3d/view3d_draw.c source/blender/gpu/CMakeLists.txt source/blender/gpu/GPU_framebuffer.h source/blender/gpu/GPU_material.h source/blender/gpu/GPU_shader.h source/blender/gpu/intern/gpu_codegen.c source/blender/gpu/intern/gpu_draw.c source/blender/gpu/intern/gpu_framebuffer.c source/blender/gpu/intern/gpu_material.c source/blender/gpu/intern/gpu_shader.c source/blender/makesdna/DNA_view3d_types.h |
October 20, 2016, 20:14 (GMT) |
Remove unused includes |
October 20, 2016, 20:11 (GMT) |
Use more modern OpenGL for arrow manipulator drawing Could/should do hings like sharing VBOs between manipulators, using own shader, use GPU_matrix API, etc but would need to figure out requirements some more first. |
October 20, 2016, 19:37 (GMT) |
Merge remote-tracking branch 'origin/master' into pbr-merge Conflicts: source/blender/editors/space_view3d/view3d_draw.c |
Revision fb80477 by Mike Erwin October 20, 2016, 19:13 (GMT) |
Revert "OpenGL: draw lamp objects with new imm mode" This reverts commit 7a0377e22ba8e5d3a79e76699b00743e0eca757e. |
October 20, 2016, 19:00 (GMT) |
change path's to literal strings, to prevent escape issues with windows paths. |
Revision 7a0377e by Mike Erwin October 20, 2016, 18:48 (GMT) |
October 20, 2016, 18:29 (GMT) |
Merge commit 'e5c32844678e292a084d6d97eb2d4ba6affc217d' into pbr-merge Conflicts: source/blender/gpu/shaders/gpu_shader_material.glsl |
October 20, 2016, 18:23 (GMT) |
Merge commit '4b046c530d3e14d7737c4770b9ae07942f4c6047' into pbr-merge Conflicts: source/blender/nodes/shader/nodes/node_shader_fresnel.c |
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Master Commits
MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021