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October 21, 2016, 13:25 (GMT)
Cycles: Remove tile splitting logic for split kernel

This is a huge reduction in code that was very hard to work with. It will be
much easier to go forward now that it is gone.

Unfortunate downside to not having tile splitting anymore is if the tile size
is set too large the user could get an out of memory error. We will have to
fix this at some point, but for now getting the kernel to run on CPU is
more important.

Also at this point the host side of the split kernel is almost entirely
independent of the underlying device, so work on CPU implementation can
finally start.
October 21, 2016, 12:59 (GMT)
Cleanups to make the patch lean
October 21, 2016, 12:51 (GMT)
'gmon.out' should have never been here
October 21, 2016, 12:50 (GMT)
Merge remote-tracking branch 'origin/blender2.8' into pbr-viewport
October 21, 2016, 12:29 (GMT)
Merge remote-tracking branch 'origin/blender2.8' into pbr-viewport

Conflicts:
source/blender/blenloader/intern/versioning_270.c
source/blender/editors/space_view3d/drawobject.c
October 21, 2016, 08:39 (GMT)
Merge branch 'master' into soc-2016-multiview
October 21, 2016, 07:27 (GMT)
Put spaces in the parameter names of the shader node
October 21, 2016, 06:51 (GMT)
Removed code that isn't in use anymore
October 21, 2016, 06:50 (GMT)
Code style cleanup
October 20, 2016, 23:57 (GMT)
Implement new rotation manipulators
October 20, 2016, 22:51 (GMT)
Add view aligned circle manipulator for free translation
October 20, 2016, 21:40 (GMT)
Merge remote-tracking branch 'origin/blender2.8' into pbr-merge

Conflicts:
source/blender/blenloader/intern/versioning_defaults.c
source/blender/editors/space_view3d/drawobject.c
source/blender/editors/space_view3d/space_view3d.c
source/blender/editors/space_view3d/view3d_draw.c
source/blender/gpu/CMakeLists.txt
source/blender/gpu/GPU_framebuffer.h
source/blender/gpu/GPU_material.h
source/blender/gpu/GPU_shader.h
source/blender/gpu/intern/gpu_codegen.c
source/blender/gpu/intern/gpu_draw.c
source/blender/gpu/intern/gpu_framebuffer.c
source/blender/gpu/intern/gpu_material.c
source/blender/gpu/intern/gpu_shader.c
source/blender/makesdna/DNA_view3d_types.h
October 20, 2016, 20:14 (GMT)
Remove unused includes
October 20, 2016, 20:11 (GMT)
Use more modern OpenGL for arrow manipulator drawing

Could/should do hings like sharing VBOs between manipulators, using own shader, use GPU_matrix API, etc but would need to figure out requirements some more first.
October 20, 2016, 19:37 (GMT)
Merge remote-tracking branch 'origin/master' into pbr-merge

Conflicts:
source/blender/editors/space_view3d/view3d_draw.c
Revision fb80477 by Mike Erwin
October 20, 2016, 19:13 (GMT)
Revert "OpenGL: draw lamp objects with new imm mode"

This reverts commit 7a0377e22ba8e5d3a79e76699b00743e0eca757e.
October 20, 2016, 19:00 (GMT)
change path's to literal strings, to prevent escape issues with windows paths.
Revision 7a0377e by Mike Erwin
October 20, 2016, 18:48 (GMT)
OpenGL: draw lamp objects with new imm mode

Part of T49043. Also uses new matrix API (T49450)
October 20, 2016, 18:29 (GMT)
Merge commit 'e5c32844678e292a084d6d97eb2d4ba6affc217d' into pbr-merge

Conflicts:
source/blender/gpu/shaders/gpu_shader_material.glsl
October 20, 2016, 18:23 (GMT)
Merge commit '4b046c530d3e14d7737c4770b9ae07942f4c6047' into pbr-merge

Conflicts:
source/blender/nodes/shader/nodes/node_shader_fresnel.c
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021