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October 24, 2016, 07:14 (GMT)
Added subsurface radius parameter to control the per color channel
effection radius of the subsurface scattering.
October 24, 2016, 06:14 (GMT)
Rearranged the inputs of the shader.
October 24, 2016, 00:36 (GMT)
Make transform manipulators of multiple types work together nicely
October 23, 2016, 23:39 (GMT)
Some cleanups/refactors for transform manipulators
October 23, 2016, 21:37 (GMT)
Add missing file
October 23, 2016, 21:33 (GMT)
Implement new resize manipulators
October 23, 2016, 19:28 (GMT)
clean up in cmake setup
October 23, 2016, 14:14 (GMT)
small clean up
October 23, 2016, 14:14 (GMT)
refactored manta liquid script
October 23, 2016, 14:14 (GMT)
no need to rename main() from mantaflow - simply remove file from cmake and no main() method clash will occur
October 23, 2016, 14:14 (GMT)
forgot to revert my own version number changes for macos in CMakeLists - fixed that
Revision 279c8f1 by Gaia Clary
October 23, 2016, 14:07 (GMT)
new:Collada 2 initial setup (added new subfolder, changed CMakelists, added collada version switcher to SPACE Menu
October 22, 2016, 10:29 (GMT)
Add preview to Action datablock.

Hopefully did not forget anything.
October 22, 2016, 08:47 (GMT)
Some UI access to multi-frames icons...

Not so happy to have to change whole UI API like that, but... can't
really see another solution, since layout API does not return any
handler to button(s) it creates. :/
October 22, 2016, 08:47 (GMT)
Add first basic RNA API for multi-frames previews.

Not much to say here, still more to add, but this should be enough for a
first basic usage.
October 22, 2016, 08:47 (GMT)
Multi-previews: basics (not yet usable from end-user code).

This commits adds data and basic API needed to handle multi-previews in
a single PreviewImage struct.

Data model is designed to be fully compatible (backward and forward)
with previous one, while keeping a 'flat array' design to store
previews. It also adds an extra integer per frame, that may be used to
store various meta-data.

This commit also updates write/read code, and adds basic BKE API to handle
multiple frames.

TODO: UI code (only very minimal stuff done so far, probably want to add
some template options too...). Access between icon ID and preview frames
is not yet fully designed, but think will rather go with an extra
integer rather that generating an icon ID/icon struct for every frame.
October 22, 2016, 01:18 (GMT)
Use more modern OpenGL for dial manipulator drawing

Added a new shader for drawing with clipping plane.
October 21, 2016, 22:31 (GMT)
Merge branch 'blender2.8' into transform-manipulators
October 21, 2016, 16:15 (GMT)
Cycles: Begin implementing host side of CPU split kernel

Doesn't do anything yet, just getting things started.
October 21, 2016, 14:15 (GMT)
Cycles: Add debug flags to control usage of split kernel for CPU devices
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021