Blender Git Loki

Blender Git commits from all branches.

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September 11, 2016, 21:06 (GMT)
More renaming (widget->manipulator): Variables, sturct members, comments, etc
September 11, 2016, 18:05 (GMT)
Hook up manipulator core with window-manager
September 11, 2016, 17:24 (GMT)
refactored manta script export and also added script export functionality for liquids
September 11, 2016, 16:59 (GMT)
Fix accidentaly changed prefix capitalization
September 11, 2016, 15:53 (GMT)
Merge branch 'master' into soc-2016-multiview
September 11, 2016, 13:53 (GMT)
Merge branch 'master' into wiggly-widgets
September 11, 2016, 13:53 (GMT)
Merge branch 'master' into temp_manipulators_core
September 11, 2016, 13:50 (GMT)
Make branch work with changes from temp_manipulators_core

There's actually more renaming to be done here, but will do that later. Focusing on actual manipulator core for now.
September 11, 2016, 12:58 (GMT)
Merge branch 'temp_manipulators_core' into wiggly-widgets

Conflicts:
source/blender/windowmanager/CMakeLists.txt
September 11, 2016, 12:56 (GMT)
Rename remaining structs (widget->manipulator)

And some other stuff ;)
September 11, 2016, 12:43 (GMT)
Rename operators (widget->manipulator)
September 11, 2016, 12:34 (GMT)
Rename functions and defines (widget->manipulator)
September 10, 2016, 20:42 (GMT)
Claude: WIP, listing is kind of working, mush to be fixed still though, and of course no import yet.
September 10, 2016, 15:50 (GMT)
removed unnecessary flag updates from liquid script
September 10, 2016, 14:14 (GMT)
Merge branch 'master' into asset-engine
September 9, 2016, 21:59 (GMT)
Fix compilation
September 9, 2016, 21:14 (GMT)
Merge branch 'master' into temp_display_optimization
September 9, 2016, 20:27 (GMT)
Claude: More WIP work - repo listing starts to work - partially! :P
September 9, 2016, 20:17 (GMT)
Revert "Experimental build, second attempt"

This reverts commit d7f405b726d9f7e4d315453aacb7f1dc83bfecfa.
September 9, 2016, 20:16 (GMT)
Experimental build, second attempt

This is essentially the same as 530673685b5043d03e9ac06d4ce9f287510543e8, but now with correct CUDA textures.
Tehnyt: Miika HämäläinenViimeksi päivitetty: 07.11.2014 14:18MiikaH:n Sivut a.k.a. MiikaHweb | 2003-2021